Sign In or Register
HQ Home
Blog
Scenarios
Assets
Downloads
Products
MH Store
Forum
Support
Blog Posts New Scenarios Recent Comments

Making History II Design Report 4: Nations

Posted on Nov 17, 2009 at 07:05 PM by admin
Comments(9)

Making History II is more than a game about WWII. In some respects WWII is just the historical setting for an epic game about managing a nations economy, military, diplomacy and people. The political and international challenges of the early to mid 2oth century were dramatic to say the least. Weve set out to create a game that provides some of that experience covering not just the battlefields but the home fronts too. Underlying it all is a dynamic human element that is the source of much of the conflict.

At the region level is where the action begins. Each region has a set of key demographic identity properties that are used to calculate an allegiance to the national government. If the nation and region share similar cultural, ethnic and religious identity, then it will be less prone to production strikes or even a revolt. Fed into this is a national stability property which is derived from financial and ideological status, plus an average of all nationwide region revolt levels.

Read More

Making History II Design Report 3: The Military

Posted on Nov 17, 2009 at 07:03 PM by admin
Comments(0)

The military gameplay in Making History II: The War of the World will be dramatically different from the first Making History. With MHII weve moved away from units being more like traditional board game pieces to a system where each unit has its own set of properties. All military forces can now take damage, be reinforced or repaired. By giving units the ability to survive a battle despite being hit, it makes a lot more sense to include other standard unit properties like experience and morale. Units gain experience by engaging in combat. Morale is affected by battlefield results and possibly domestic conditions.

Read More

Making History II Design Report 2: Cities

Posted on Nov 17, 2009 at 07:03 PM by admin
Comments(0)

One of our initial design goals for Making History II was to increase the level of game activity, especially in the peacetime segments and the lead up to war. To achieve this will be adding more player options across all gameplay areas. MH II will offer a number of new features associated with city management, production and research. For this segment well touch on some of the plans for city based improvements.

To start with, you will now be able to construct a variety of buildings and infrastructure such as munitions factories, shipyards and tech facilities within each city. For the most part these buildings will determine a citys industrial and research potential. They also serve as a pre-requisite for opening up specific projects. Now a shipyard will be required to construct ships and an aircraft plant must be present to build fighters. A city must have a nuclear lab in order to conduct nuclear research. This allows us to significantly vary the quality and value between the different cities and nations. Detroit can be set up as an efficient tank producer and Norfolk Virginia will crank out the naval vessels.

Read More

Making History II Design Report 1: Introduction

Posted on Nov 17, 2009 at 07:02 PM by admin
Comments(1)

Now that we've started production on MAKING HISTORY II, I've been encouraged to share with the community some thoughts on the new design. Therefore I intend to write a little bit here and there about new features and discuss MAKING HISTORY gameplay fundamentals. There are many opinions on what the game is and how it should be different. As a company we welcome discussions about the game and we're happy users want to help us make it better. Often the community offers ideas that were already working on or have considered. You don't really get a sense of that since we rarely expose our internal reasoning on why a certain feature is included when others are not. Game production is in many ways a very messy process. You never know if something is actually going to work as intended until you make it. Every time you introduce something new there's a chance it might break. Its a bit like cooking and sometimes it's best not to watch the chef handle the food.

Read More
Second Reich
Begins at the same time as rise of the reich. Based on alternate history in which the German Empire Occupied France in t ...
Developer
iamelectroboy
Downloads
7
Nov 24, 2009
  • Currently 0/5 Stars.
1894
Gunboats police on stream. All imperialistic States divide World Between 1894-1918, above 1400 turns.
Developer
angrygoblin
Downloads
35
Nov 24, 2009
  • Currently 3.0000000000000000/5 Stars.
Real World
Real World
Developer
dialectic
Downloads
37
Nov 24, 2009
  • Currently 5.0000000000000000/5 Stars.
Empires of Europe
Romania and Italy is now two graeter nation than they ever were, but will war break out with Romania and Italy? Or will ...
Developer
liank
Downloads
49
Nov 19, 2009
  • Currently 5.0000000000000000/5 Stars.
Age Of Prosperity GOLD
1920-1933 Scenario, about the peace between WW1 and WW2. Many people wanted to see Age of Prosperity for GOLD, so I dec ...
Developer
Valerii
Downloads
84
Nov 18, 2009
  • Currently 3.2500000000000000/5 Stars.
Total War 2
Total War with nuclear weapon
Developer
dialectic
Downloads
72
Nov 17, 2009
  • Currently 3.6666666666666667/5 Stars.
Iron Curtain
Starts in 1949-The cold war. Finishes in 10 november 1989 - the Fall of the Berlin wall. Comment please. I took 10 hour ...
Developer
Valerii
Downloads
117
Nov 16, 2009
  • Currently 4.0000000000000000/5 Stars.
Total War
After Georgia and Ukraine were a part of the NATO, and in Czechia and Poland there were American rockets, conditions in ...
Developer
dialectic
Downloads
112
Nov 14, 2009
  • Currently 4.2000000000000000/5 Stars.
Deadlock - The Great War
Deadlock - The Great War is a First World War modification for Making History 1. Id like to give Agga credit for his ...
Developer
TehBoss
Downloads
303
Nov 07, 2009
  • Currently 4.0909090909090909/5 Stars.
Rise of Minors
Just a Scenario I made for fun. I improved most, if not all of the nations that are usually destroyed, such as Communist ...
Developer
FDR
Downloads
40
Nov 05, 2009
  • Currently 1.5000000000000000/5 Stars.
  • Sword_Beach said
    10 minutes ago

    some1 asked this earlier but rly how tha hell did he move up the IPU cap and alter the levels at witch they switch from pre industrial to industrial to advanced? i would be so happy to no this

  • Sword_Beach said
    25 minutes ago

    so do you have a new release date yet?

  • AlfredBNJ said
    58 minutes ago

    Light-Infa said

    AlfredBNJ said

    Light-Infa said

    The Hokies to end up with 10 wins.

    Lol VT?

    Yep! =D

    Haha go go go :) I will second his wish

  • Light-Infa said
    59 minutes ago

    AlfredBNJ said

    Light-Infa said

    The Hokies to end up with 10 wins.

    Lol VT?

    Yep! =D

  • AlfredBNJ said
    1 hour ago

    Light-Infa said

    The Hokies to end up with 10 wins.

    Lol VT?

  • Light-Infa said
    1 hour ago

    The Hokies to end up with 10 wins.

  • Chris said
    2 hours ago

    ADMIN NOTE:

    Trimmed thread to make sense after banned posts were removed.

    Now back to our holiday discussion...already in progress.

    Chris--

  • thegeniusmartin said
    3 hours ago

    How do I upload scenarios?

  • thegeniusmartin said
    3 hours ago

    well, you are asking the other nation. But I think you cold demand it to!

  • martoto said
    5 hours ago

    I don't see any difference between the WORLD WAR III scenario and this one. And why doesn't anyone fix the black frames of some country's flags? I'd do it if I wasn't so caught up in my own scenario.

Follow us on:
Making History in the News see all
  • Nov 20, 09:  IGN preview of MHII: "...the full strategy experience for WWII."
  • Nov 04, 09:  Gamers Daily says strategy gamers really have something to look forward to when MHII releases
  • Nov 03, 09:  Making History II Preview posted on BingeGamer.net
  • Nov 03, 09:  Adrenaline Vault GameX coverage including a Making History II preview
  • Sep 17, 09:  MAKING HISTORY II: The War of the World to release Feb. 2, 2010.
  • Aug 25, 09:  MAKING HISTORY II "First Look" video posted to Gametrailers.com
  • Aug 18, 09:  Making History II Brings Social Communication Tools to Grand Strategy Gaming
  • Aug 13, 09:  Wargamer interviews MHII designer Ralph Gerth
  • Jul 29, 09:  MAKING HISTORY II Q&A with designer Ralph Gerth posted on IGN
  • Jul 23, 09:  MAKING HISTORY II Designer Diary Posted on Armchair General
© Muzzy Lane Software. 2009 All rights reserved | Terms of Use | Privacy Policy | Report a Bug