New 1.27 Pre-release...and it's all about you - UPDATE 5/9/12
This is a HUGE update in terms of cool new things for you to play with. Virtually everything on this update list comes directly from community requests. You said "Make it so!" and we said "Aye Captain!" First we did something all of us have been wanting to do for a while--alter oil costs to make oil a more relevant part of the game. We also altered the costs of building and maintaining factories. Both of these things have been tested by us, but we are eager to see how you feel about them. Too much, not enough? We are trying to get optimal game balance and your feedback is critical here.
Next, a bunch of editor features have been added. Check out the Region Paint area and you will see a bunch of tabs have been added to set Religion, Culture, Ethnicity, Nationality, Historic Nations, and Colonies. You can set ethnicity in templates now, and alter model sets for nation templates. You can also set starting treasury amounts, and Regions can set unemployed MPU amounts. Any nation can immediately build Universities now. Much more! All as you requested. Enjoy!
UPDATE 5/9/12: Launcher bug that prevented loading saved games has been FIXED!! We also added yet more fixes to the editor, including a fix for research that prevents creating a new nation with no capital city and new nations can now set treasury amount. Also, an old architectural city type never developed (African) has been removed. NOTE: You will need to be certain "Client Process" is unchecked in the Options menu as we continue to make changes to the launcher.
Once again, thanks for your help and we apologize for the inconvenience you experience sometimes being to our "prereleasians" -- the "test pilots" who sometimes get the jets that crash. Our rapid development updates would not be possible without you!
Updated release notes are HERE