Updating Multiplayer

Posted on Feb 09, 2016 at 09:55 AM by dave

We are currently doing an update to the multiplayer service - should be back shortly.

Making History Gold reduced to $4.99!

Posted on Jan 23, 2016 at 11:30 AM by dave

If you still haven't tried this classic game now is the time. Great gameplay, tons of mods available - try the game that started it all! In conjunction Making History: The Calm and the Storm is reduced to $2.99 and the Making History Complete Collection (Making History II and Making History Gold) is reduced to $17.99.

Making History: The Great War Updated!

Posted on Jan 04, 2016 at 06:00 PM by dave

We released an update the game today with a number of performance improvements. We also fixed a bug with annexing and cleaned up some display issues. Enjoy!

All Making History titles and bundles 75% off at the Steam Winter Sale!

Posted on Dec 22, 2015 at 03:30 PM by dave

Starts today - tell all your friends!

Link to Making History titles on Steam

Making History: The Great War Updated!

Posted on Dec 18, 2015 at 09:30 AM by dave

We deployed an update to The Great War today. Primary changes were memory/performance improvements and some small bug fixes based on feedback from players. We intend to keep working to lower the memory footprint and increase the performance of the game, and have an expansion that extends the timeline of the game in the works. As always feedback is welcome!

Making History: The Great War pre-release posted

Posted on Oct 16, 2015 at 03:00 PM by dave

We have posted a pre-release update to the Great War. Highlights include:

  • Fix to editing decision point events
  • Multiplayer host page shows IP address
  • Selecting large unit groups no longer spikes memory usage
  • Game now defaults to "Simple City Models"
  • Fixed rare Mac startup crash
  • Fixed some typos in content

Update 10/19/15: This version is now live.

Making History: The Great War Editor News

Posted on Oct 08, 2015 at 09:00 AM by dave

We have recently made a number of updates to the Editor to support more varied mods. Modders now have full access to the scripted event system - we'd love for you to try this out and let us know if it works for you. Editing events can get pretty complicated and any feedback on making it easier would be much appreciated. We have also added 2 new features - the ability to set which nations are playable in your mod and the ability to set nation specific victory conditions. Used together these can allow different kinds of mods, such as ones focused on a single nation achieving a goal in a limited time frame, or a 2 player mod targeted at multiplayer between specific nations. We have posted an example mod both here and on Steam Workshop called "For the Glory of Byzantium!". You play as Greece and have 20 turns to take and hold Constantinople. Give it a try and tell us what you think!

Making History: The Great War Oct 2 update

Posted on Oct 02, 2015 at 03:00 PM by mgingerich

This update fixes a save error encountered in a web multiplayer game.

We've aso added a new option to the in-game menu. It shows fewer models per city, which reduces memory usage and may increase FPS on some systems.

Making History: The Great War updated!

Posted on Sep 04, 2015 at 05:30 PM by dave

Lots of editor improvements - edit events, set which nations are playable, start setting custom victory conditions, lots more region paint options. Also fixes to military access, revenue reporting and more! Enjoy the long weekend!

Making History II Bleeding Edge Update

Posted on Sep 01, 2015 at 04:00 PM by mgingerich

Fix for a rare end turn stall

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