More AI improvements and game balancing as we prepare to release 1914 demo scenario.

Posted on Oct 31, 2014 at 04:30 PM by Chris

We think this update will result in some noticeable improvements in how the AI manages its nations and national spending, which should result in a lot fewer rebellions. There will still be plenty of instability in the world though, don't worry! We've also tried to make the AI less of a hoarder of resources, so trading should be more dynamic. You should notice better AI responses when using diplomacy as well.

Improvements to the game interface include the addition of a LOT of valuable informational tooltips in a number of places, casualty percentages to help understand morale changes, and a Delete button to remove of old saved games easily.

Full release notes here

Also, we are hard at work on a game demo that will introduce the 1914 scenario coming soon. We think it will be fun even for those of you who already have the game. It's a first chance to try a scenario that drops you into the chaos just at the start of the war. More on this next week!! Meanwhile, let us know what you think about the update and check out this screenshot from the demo on the MH:TGW Facebook page.

New Making History: The Great War pre-release posted!

Posted on Oct 30, 2014 at 05:45 PM by dave

We have posted a new pre-release update for Making History: The Great War. If you would like to try it out choose "Update" in "Pre-Release Updates" in the Options in the Launcher (for Steam opt into the edge beta under properties - code is BleedingEdge). Lots of AI improvements, content balancing, and fixes in here. We expect this release to go fully live tomorrow.

Full release notes here

Making History II 1.30 Update Released - now with Spanish language support!

Posted on Oct 28, 2014 at 06:00 PM by dave

The 1.30 update brings Spanish language support, and updated game engine, numerous fixes to multiplayer brought out by the recent large multiplayer tournaments, and some content fixes. Enjoy!

Full release notes here

TGW game Manual updated on Steam and at GHQ

Posted on Oct 24, 2014 at 02:00 PM by Chris

The manual can be found on your game library page at Steam, or if you visit the Support page here at GHQ

The latest update adds a chapter on Map Views. Map views are one of the best ways to get information quickly when you play TGW. The game has 40 different map views organized into 12 categories. From finding where to put subs for trade interdiction to managing colonies in your far flung empire to seeing which regions need rail upgrades, Map Views let you access the information you need quickly. Many of the views have a specialized set of tooltips that support the individual overlay, which let you get even more detailed information playing directly off the map instead of having to find a chart. Let us know what you think!

Making History: The Great War Pre-Release Posted!

Posted on Oct 10, 2014 at 05:00 PM by dave

We have posted a new pre-release update for Making History: The Great War. If you would like to try it out choose "Update" in "Pre-Release Updates" in the Options in the Launcher. Lots of AI improvements, content balancing, and fixes in here. We expect this release to go fully live early next week.

Release notes here

UPDATE 10/15/14: This is now the live version.

We are close but not ready to officially release TGW

Posted on Sep 29, 2014 at 03:00 PM by Chris

Hi Everyone,

All of us on the team here want to apologize for the delay in the official release date of Making History: The Great War. The game is extremely important to us, and the reality is that we just won’t officially release until we are satisfied that we’ve gotten the game to a place where it does what we’ve promised that it would do. We are close, so very close! But as is often the case with a strategy game such as TGW, it takes a lot of fine-tuning to balance the overall game to give players the best experience. There is a great deal of tweaking and adjusting going on right now, and changing one thing can have unintended consequences someplace else!

We continue to be grateful to the people who’ve been a part of the Steam Early Access community and the community on our own GHQ forums at making-history.com The bug reports, feedback and ideas you’ve shared have been invaluable. We figure the least we can do is give you a game that justifies the faith you’ve put in us. So hang in there as we continue down the final stretch!

Making History: The Great War Pre-Release Posted!

Posted on Sep 26, 2014 at 06:00 PM by dave

We have posted a pre-release update for Making History: The Great War. If you would like to try it out choose "Update" in "Pre-Release Updates" in the Options in the Launcher. Lots of AI improvements, content balancing, and fixes in here. We expect this release to go fully live early next week.

Release notes here

Update 9/29/14: We have updated the pre-release with a fix for the save game issue. Let us know if you are still seeing any issues.

Just a Few More Weeks Until Release

Posted on Sep 08, 2014 at 02:00 PM by Chris

We’re going to hold off on declaring a full release for a few more weeks until we deliver everything we promised, including the editor and a tutorial. We’d also like to add some additional content. Our goal is still to release in September. We’ll announce a firm date as we approach release. In the meantime, the price will remain the same. We will continue with regular updates. Please continue to give us feedback and try out multiplayer!

Making History: The Great War update posted!

Posted on Aug 29, 2014 at 02:00 PM by dave

A bit longer this time but worth the wait! Multiplayer, new lobby, better AI, and the usual host of improvements, fixes, and polish. All that and save game compatible too!

Full release notes here

TGW Game Manual Updated

Posted on Aug 15, 2014 at 04:00 PM by Chris

The updated manual can be found on the TGW Steam Store page along the lower right side. Click "View the Manual"

Steam page is HERE

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Making History in the News see all
  • Muzzy Lane’s Chris Parsons Talks Making History: The Great War
    September 27, 2014 

    Great podcast out of Boston FIG with Chris Parsons talking about The Great War as well as some of our other games like Government in Action and Practice Spanish. Give it a listen!

  • RTSGuru.com previews Making History: The Great War, says "Muzzy Lane has definitely developed a real winner here"
    September 15, 2014 

    At the forefront of this is Muzzy Lane Software’s Making History: The Great War, the latest installment in the educational videogame series designed with consumers and classrooms in mind. The game debuted on Steam Early access on April 4th of this year to coincide with the 100 year anniversary of the war. It is due for a September 9th release. The game’s primary focus is Grand Strategy where players are tasked with taking on the Great Powers (or smaller nations such as Cuba) and steering them through the conflict using military, economic, diplomatic, and even domestic tactics.

  • Dave McCool and Chris Parsons discuss TGW and Muzzy Lane's other projects with GamesAndLearning.org
    September 04, 2014 

    The team from game developer Muzzy Lane are set to launch their latest version of their long-running world simulator game, Making History, this month. This time the firm is tackling period during World War One in an expansive strategy game that includes some 150 possible nations and countless outcomes.

  • Armchair General previews TGW
    July 17, 2014 

    "Although the graphic and mechanics are similar to Muzzy Lane’s World War II games, play in the new game is different. The world—even Europe—was not as developed in 1912 as it was in 1933. Gaining wealth and increasing military might is a function of building factories in cities. These factories must have well-developed rail systems, and only Britain and most of Germany are well-heeled in this respect. Powers such as Austria-Hungary and even France didn’t have enough double-tracked lines to expand their manufacturing base or easily move troops. Colonies in Asia and Africa not only have poor transportation systems but very backward agriculture. "

  • TGW Dev Diary on Combat posted at Strategy Informer
    July 10, 2014 

    The latest Dev diary shares details on combat. Previous entries can be found at the TGW page on SI: http://www.strategyinformer.com/pc/makinghistorythegreatwar/

  • TGW Dev Diary on production at Strategy Informer
    May 20, 2014 

    War; it's expensive. Muzzy Lane's Making History: The Great War will have us balancing the budget as well as overseeing our industrial capacity to feed the war machines. This new dev diary examines the cogs of industry.

  • Game industry News Previews Making History: The Great War
    April 29, 2014 

    "And that’s the cool thing about Making History: The Great War. It’s so much more than just a war game. It actually teaches you history. Want to know why Germany ended up in World War I, then play Germany and try to stay out of it. You’ll quickly see why that is so difficult."

  • New Making History: The Great War Developer Diary out on Strategy Informer
    April 22, 2014 

    Read about the latest developments with Making History: The Great War, including the debut of the game at PAX East!

  • Wargamer Inteview: Making History: The Great War
    April 01, 2014 

    Wargamer gets a detailed look at the upcoming WWI game from Muzzy Lane.

  • Strategy Informer interviews Muzzy Lane about "Making History: The Great War"
    March 24, 2014 

    Developer Muzzy Lane are spinning back the hands of time with their upcoming grand strategy title Making History: The Great War. This new game focuses on World War I – a global clash that saw the rise of world-changing technologies, political shake-ups and a chilling death toll – but will also allow players to alter the course of time. With alternate timelines and a thirst for historical knowledge in mind, we caught up with Muzzy Lane's Dave McCool and Chris Parsons to find out what we can learn from Making History: The Great War.