We have posted a small update to the game. It adds support to the Editor for saving changes to templates, fixes a rare game crash, and addresses some content downloading issues people were seeing. Full release notes shortly!
We have posted a new release for Making History: The Great War. Lots of changes based on your feedback, Editor improvements, and some reworking of the combat algorithms.
Full release notes here
Between now and February 16th, post your AAR in the TGW After Action Report section of the forum. If your story is chosen, you will win 2 passes to the completely sold out PAX East event in Boston which runs March 6 to March 8. Experience the awesomeness of the Expo and get to meet the dev team that created TGW! We have a booth at the show.
So get busy playing and tell us your story!!!
Edit: To be eligible to win you must post your AAR by February 18th.
Hooray! Thanks to everyone who participated in the development. We really could not have done it without you!
Release notes here.
Be sure to try out the Tutorial!
Hi All! As we get ready for our official release, we'd love a few more reviews on Steam. If you haven't yet had a chance, please go and give us one. So far our overall rating is Very Positive!
On the game front, please continue trying out the editor and multiplayer and sharing your experience.
There is a new pre-release available which includes new AI, victory conditions, fixes, and the Editor! Please take it for a spin and let us know if you run into any issues. Looking forward to seeing what you all come up with.
Full release notes (now updated the reflect the 1/16/15 refresh) here.
You can now register your Great War product key to your account and get access to the free online multiplayer service. Try it out and let us know what you think. Would be great to get some big games going! Registering your key will also mark you in the forums as a Great War player.
It's finally happening! The game will leave Early Access / beta and officially launch on Jan 29th. Two days later, Saturday January 31st, there will be will be a major launch event at the National WWI Museum in Kansas City.
Meanwhile, the work continues!
Here is the official Press Release:
We have posted a small update to Making History II to address some reported issues. Full release notes here
We have posted a new pre-release update for Making History: The Great War. If you would like to try it out choose "Update" in "Pre-Release Updates" in the Options in the Launcher (for Steam opt into the edge beta under properties - code is BleedingEdge). Lots of AI improvements, content balancing, and fixes in here. We expect this release to go fully live later this week.
Full release notes here
Muzzy Lane officially releases its epic WWI strategy game Making History: The Great War
January 29, 2015
After months in public development as part of Steam's Early Access program and a public beta at its own site, Making History: The Great War is now in official release. The game, a grand strategy title centered on the era surrounding WWI, puts players in the role of national leader during a time of unstable empires, rising nationalism, and the emergence of modern, industrialized war. Players can take actions to write their own page of history.
Making History: The Great War Developer Diary 4: The Steam “Early Access” Experience
January 20, 2015
With the game about to officially release on Jan 29th, lead engineer Dave McCool, MH designer Ralph Gerth and I (Chris Parsons, product manager), were reflecting recently on our experience having a game available to the public on Steam’s Early Access. We’ve been hearing a lot about Early Access lately, including some criticism from players who bought in and then were unhappy when the title they purchased remained in Early Access too long, or, in some cases, never emerged. These are perfectly valid concerns. Like Kickstarter projects, buying into a creative process in the early stages of development isn’t a sure thing. So what’s the view from the developer side?
Muzzy Lane's WWI Strategy Game Making History: The Great War to Launch at National World War I Museum
January 06, 2015
Developer Muzzy Lane Software today announced the official release of the next game in its Making History series. Making History: The Great War will launch on January 29th, 2015 and be featured at a premiere launch event at the National World War I Museum at Liberty Memorial in Kansas City on Saturday, January 31st. At the event, attendees will get to play the game and attend a presentation by Muzzy Lane developers.
Muzzy Lane Software Appoints Conall Ryan President and Chief Executive Officer
December 23, 2014
Muzzy Lane Software today announced that Conall Ryan has joined the company as president and chief executive officer.
Muzzy Lane’s Chris Parsons Talks Making History: The Great War
September 27, 2014
Great podcast out of Boston FIG with Chris Parsons talking about The Great War as well as some of our other games like Government in Action and Practice Spanish. Give it a listen!
RTSGuru.com previews Making History: The Great War, says "Muzzy Lane has definitely developed a real winner here"
September 15, 2014
At the forefront of this is Muzzy Lane Software’s Making History: The Great War, the latest installment in the educational videogame series designed with consumers and classrooms in mind. The game debuted on Steam Early access on April 4th of this year to coincide with the 100 year anniversary of the war. It is due for a September 9th release. The game’s primary focus is Grand Strategy where players are tasked with taking on the Great Powers (or smaller nations such as Cuba) and steering them through the conflict using military, economic, diplomatic, and even domestic tactics.
Dave McCool and Chris Parsons discuss TGW and Muzzy Lane's other projects with GamesAndLearning.org
September 04, 2014
The team from game developer Muzzy Lane are set to launch their latest version of their long-running world simulator game, Making History, this month. This time the firm is tackling period during World War One in an expansive strategy game that includes some 150 possible nations and countless outcomes.
Armchair General previews TGW
July 17, 2014
"Although the graphic and mechanics are similar to Muzzy Lane’s World War II games, play in the new game is different. The world—even Europe—was not as developed in 1912 as it was in 1933. Gaining wealth and increasing military might is a function of building factories in cities. These factories must have well-developed rail systems, and only Britain and most of Germany are well-heeled in this respect. Powers such as Austria-Hungary and even France didn’t have enough double-tracked lines to expand their manufacturing base or easily move troops. Colonies in Asia and Africa not only have poor transportation systems but very backward agriculture. "
TGW Dev Diary on Combat posted at Strategy Informer
July 10, 2014
The latest Dev diary shares details on combat. Previous entries can be found at the TGW page on SI: http://www.strategyinformer.com/pc/makinghistorythegreatwar/
TGW Dev Diary on production at Strategy Informer
May 20, 2014
War; it's expensive. Muzzy Lane's Making History: The Great War will have us balancing the budget as well as overseeing our industrial capacity to feed the war machines. This new dev diary examines the cogs of industry.