Release date set for May 25th, 2010
The release date for Making History II has been officially set for May 25th, 2010! In addition we are running a preorder campaign with Stardock which will give players access to the beta version of the game when we open it up later in the spring. Once we move into open beta we will make preorders available on our site as well. This will be for the digital download version of the game. We're excited to see MHII getting close to release and are working to get you playing as early as possible!
MHII designer Ralph Gerth answers some of the most
frequently asked questions posed by the MAKING HISTORY community. Learn
more about the gameplay you can expect, changes from MHI, the addition of
special forces, improved naval combat and more.
In Making History II: The War of the World, the game map is divided into smaller territorial areas we call regions. Similar to a province, regions are the primary possession of every nation. One of our foremost goals for MHII was to increase the concept of the nation as a character in the game world. We wanted them to have a greater presence besides just responding to players actions or acting as a stiff scripted entity. Since a nation is defined by both the government and the territory it controls, the regions seemed like the fundamental location for generating and organizing the gameplay. Conceptually, we want the game to be a dynamic space where regions are in varying degrees of flux. The governments running the nations are one force in this equation; the other part is driven by the people who make up the population of your regions.
Making History II is more than a game about WWII. In some respects WWII is just the historical setting for an epic game about managing a nations economy, military, diplomacy and people. The political and international challenges of the early to mid 2oth century were dramatic to say the least. Weve set out to create a game that provides some of that experience covering not just the battlefields but the home fronts too. Underlying it all is a dynamic human element that is the source of much of the conflict.
The military gameplay in Making History II: The War of the World will be dramatically different from the first Making History. With MHII weve moved away from units being more like traditional board game pieces to a system where each unit has its own set of properties. All military forces can now take damage, be reinforced or repaired. By giving units the ability to survive a battle despite being hit, it makes a lot more sense to include other standard unit properties like experience and morale. Units gain experience by engaging in combat. Morale is affected by battlefield results and possibly domestic conditions.