On July 28th, 1914, Austria-Hungary declared war on Serbia, officially beginning what would escalate into the First World War. For today only, we are reducing the price of TGW to the price it originally launched at here on the Making History GHQ website: $19.99.
A new update to the game is now live. This release should fix the problems some players had with saved game files.
The latest update to the game is now live. Significant work was done on the AI for this release, and lots of new events and other content has been added. Also the usual mix of new features, fixes, and UI improvements. Can't wait to hear your feedback as we move towards the finish line!
Full release notes is the usual place here
Muzzy Lane Software announced today that their WWI grand strategy title Making History: The Great War will remain in development through August. The game will continue to be available to players at a discounted price as part of Steam’s Early Access program as well as here at GHQ and at Gamer’s Gate. A new release date has been scheduled for September 9th.
It will remain at $29.99 until release on July 28th. Launch price will be $39.99.
We are now officially in beta and TGW is one month away from release! This is another huge update with improvements in every area of the game, especially the AI. Every nation is now playable, and the first part of the encyclopedia has been added. There are also a LOT of game improvements and bug fixes. Once again, your feedback has been extremely helpful.
As usual, this level of new content and features WILL BREAK YOUR SAVES! Finish any current games before updating!
Update 7/3/14: We released a small update to the game today with a fix for the "Albania" crash. Happy playing!
We've posted a quick guide to all the units in the game, including their combat stats, movement stats, and special abilities. This information will ultimately roll into the manual. Feel free to give feedback - we are still balancing. Link here
This is, without a doubt, the largest update since we've gone live on Steam Early Access. No less than nine new playable nations including the long-awaited British Empire and the US, plus Australia, Union of South Africa, New Zealand, Dominion of Newfoundland, Portuguese Republic, Netherlands, and the Kingdom of Spain. This update also adds gas attacks, naval and coaling stations, unrestricted sub warfare, social welfare programs and propaganda, shore bombardment and many AI improvements. There are also many, many bug fixes (THANK YOU for your excellent feedback) lots of interface additions and improvements, and a massive amount of new content.
Please remember that this update WILL BREAK YOUR SAVES! so finish up any current games before updating. Enjoy!
The latest update is now live, featuring new playable nations Italy, the Ottomans, Greece, Bulgaria, and Macedonia. New Government Programs, updated logistics, and military features highlight this update. Also much cleanup around trade, economics, and prospecting is working again! We want to thank all of you for your feedback and help with making the best WWI grand strategy game ever. US and the UK on deck for the next update! Complete release notes in the usual place here
We have posted a "Pre-Release of the Pre-Release" - get it by turning on Pre-Release updates in the launcher. We plan for the update to officially go live tomorrow but wanted to give everyone here a day to check it out and let us know if we missed anything. In addition to many features and fixes the new playable nations are Russia, Japan, China, Siam, and Mongolia. We have also enabled playing the game in German (some translations still in progress) and would love any feedback on that. Full release notes in the usual place here.
NOTE: This update is not backward compatible with previous saves so finish up before you update!
Armchair General previews TGW
July 17, 2014
"Although the graphic and mechanics are similar to Muzzy Lane’s World War II games, play in the new game is different. The world—even Europe—was not as developed in 1912 as it was in 1933. Gaining wealth and increasing military might is a function of building factories in cities. These factories must have well-developed rail systems, and only Britain and most of Germany are well-heeled in this respect. Powers such as Austria-Hungary and even France didn’t have enough double-tracked lines to expand their manufacturing base or easily move troops. Colonies in Asia and Africa not only have poor transportation systems but very backward agriculture. "
TGW Dev Diary on Combat posted at Strategy Informer
July 10, 2014
The latest Dev diary shares details on combat. Previous entries can be found at the TGW page on SI: http://www.strategyinformer.com/pc/makinghistorythegreatwar/
TGW Dev Diary on production at Strategy Informer
May 20, 2014
War; it's expensive. Muzzy Lane's Making History: The Great War will have us balancing the budget as well as overseeing our industrial capacity to feed the war machines. This new dev diary examines the cogs of industry.
Game industry News Previews Making History: The Great War
April 29, 2014
"And that’s the cool thing about Making History: The Great War. It’s so much more than just a war game. It actually teaches you history. Want to know why Germany ended up in World War I, then play Germany and try to stay out of it. You’ll quickly see why that is so difficult."
New Making History: The Great War Developer Diary out on Strategy Informer
April 22, 2014
Read about the latest developments with Making History: The Great War, including the debut of the game at PAX East!
Wargamer Inteview: Making History: The Great War
April 01, 2014
Wargamer gets a detailed look at the upcoming WWI game from Muzzy Lane.
Strategy Informer interviews Muzzy Lane about "Making History: The Great War"
March 24, 2014
Developer Muzzy Lane are spinning back the hands of time with their upcoming grand strategy title Making History: The Great War. This new game focuses on World War I – a global clash that saw the rise of world-changing technologies, political shake-ups and a chilling death toll – but will also allow players to alter the course of time. With alternate timelines and a thirst for historical knowledge in mind, we caught up with Muzzy Lane's Dave McCool and Chris Parsons to find out what we can learn from Making History: The Great War.
Venture Beat interviews Muzzy Lane about Making History: The Great War
February 05, 2014
Muzzy Lane Software has announced Making History: The Great War, the company’s latest educational video game for both classrooms and recreational play. The multiplayer game allows players to become the leader of one of the great powers during World War I, a conflagration that consumed the lives of tens of millions of people.
Muzzy Lane’s Strategy game Making History: The Great War to release this July
February 04, 2014
Newburyport, MA, February 4, 2014--Developer Muzzy Lane has announced their highly anticipated WWI era game “Making History: The Great War” will release for the Mac and the PC on July 28th, 2014. The latest game in the Making History series, The Great War will immerse players in an era of transition and intrigue, backdoor diplomacy and naked aggression, unstable empires with conflicting interests and military strategies rendered obsolete by modern, industrialized warfare. Players will get to control autocratic leaders who, at that time, had almost unlimited power. They control their economies, can raise armies, and make diplomatic deals. As the game progresses, they may find that power slipping away amidst a rising tide of new ideologies and nationalism.
World War I Strategy Game "Making History: The Great War" currently in development
March 29, 2012
Newburyport, MA-- March 29, 2012--Developer Muzzy Lane Software is excited to announce the next game in its Making History series: "Making History: The Great War". A turn based strategy game of global war set in the volatile period of the early 20th century, The Great War places you in the role of national leader with the power to choose your own path and alter the course of history. It is primarily a game about conquest, but with a twist - skillful governing of your conquests will be required to achieve victory. Can you conquer and hold a global empire?