Update 1.0.17 now live.
It's late. It's been a long Monday. No flavor text for this post.
Enjoy the update.
Highlights: Some helpful UI tweaks (Hit C), notification options (Hit Z) and new air combat damage statistics.
Making History II - 1.0.17 Release Notes
New Features
- Shrank memory footprint a bit
- Improved performance a bit
- Improved animation performance
- Improved texture quality on models
- Added a number of features to prepare for web based multiplayer
- Units being bombed in a region now fire back at bombers
- Added to the options page the ability to determine which notifications will create a popout dialog box
- Changed Autosave functionality so it would precede end of turn processing to fix save errors
- Liberate all puppets of a master nation that gets annexed/puppeted/colonized
Bug Fixes
- Fixed move into port order to validate access before moving a unit group into port
- Disabled setting city bombing order of production/research infrastructure if there's nothing to bomb
- Disabled setting resource bombing order if there's nothing to bomb
- Fix naming and ideology of new nations created by region revolts
UI
- Separate out city production and city research list panels, and added more data including specialty buildings to each
- Merge 2 region info panels into 1 and add actions to region improvements
- Combined access to city and region lists onto a single minimap button
- Moved access to Research Tree to minimap button
- Added ability to merge unit groups via the right click menu
- Update Encyclopedia to show game effects of Units, Region Improvements, City Buildings, and Research Buildings
- Added new notifications
- Region damage from bombing
- Units damaged/destroyed from bombing
- Different region improvements damage from bombing
- Shore Bombardment
- Bombing damage to ships in port
- Bombing damage to city/research buildings
- Added a confirm dialog for dismantling region improvements
- Made button on group bubbles in carrier and transport panels select unit groups
- Fixed issue with group bubble tooltip data
- Change Turn Status summary panel to show nation/username rather than username/username
- Fixed tooltip for resource producers on map
- Add '%' to stability display on nation panel
- Add selected nation name to trade partners tooltip
- Finally fixed Lake Titcaca and Lake Tana
- Fixed clipping problem on Government panel
- Add sorting to Region Statistics panel
- Added RPUs/IPUs to city tooltip
- Added owner nation name to non-controlled city tooltip
- Added maintenance cost to resource producer tooltip
- Decals now have the same tooltip as their unit group
- Added tooltip to map rivers with movement mods
- Added 2 primary combat values to unit group tooltips
- Changed arrow to point to city when bombing cities
AI
- Fix for AI ships with orders to return to port not consistently entering the port
- Fix bug with AI canceling CMLOUnitOrderMoveIntoPort order too early
- Fixed bug that could occur in sea regions with more than one port city
Content
- Increased range for missile units
- Change default river crossing movement penalty to 20%
- Added a 25% land attack combat penalty for attacking across a river
- Fixed Tibetan owned/controlled regions in TGQ to be consistent with other scenarios and history
- Moved Tibetan army out of Chinese controlled/owned region Wei
- Added a Tibetan Army to LDOP (They had none in this scenario)
- Changed ComChinese Nationality Template color to be different than the (Nationalist) Chinese
- Changed Communist nations state religion to "Atheism"
- Added new religion types: Atheism, Mormon & Jewish
- Changed some regional Religion assignments: added Mormon to Utah/Idaho and other minor adjustments in North America, South America & Africa
- Added missing encyclopedia descriptions for Special Forces, Paratroopers and Pref Harbors
- Fix incorrect region for city Johannesburg in all scenarios
- Fixed Nigerian/Nigerien flags being swapped
- Update a number of encyclopedia entries
- Adjusted demographic stability penalties
Launcher
- Improved content updater to deal better with slow/intermittent connections
As always, let us know if anything is wrong. Enjoy Making Hi... Zzzzzz
Sweet! I am glad that ICBMs can actually be Inter Continental Ballistic Missiles instead of a missile that can barely reach from New York to Houston!
Cool!! You are really working hard!!
Great job guys, great job.
These guys just don't sleep... or they drink really good coffee. Thanks!!!
These guys just don't sleep... or they drink really good coffee. Thanks!!!
"Lock them in a room and slip a couple of pizzas under the door, and they will work wonders."
Well done ML, another great patch.
coolio
Finally! The patch releases! Downloading!
Nice work. Did you guys notice that the flag flying over DC is the 50-star flag?
•Added a number of features to prepare for web based multiplayer
Where will this be elaborated on more?
Performance became much better than was, however is still worse than in MH1. The most important problem - the end tourn. Its duration approximately 10 seconds.In such conditions to play a multiplayer it would be extremely difficult.Perhaps I "boycott" a multiplayer until speed of game won't be better.
Agree with Corovaner, it's too slow, and it isn't a too big game though.
Shouldn't 'Jewish' be 'Judaism'?
'Jewish' is fine as an ethnicity, but as a religion it should be 'Judaism'.
Also, why are a nation's puppets liberated when you take them over? Why can't you just conquer them as well, and do with them as you please?
Way to go Muzzy!
Now we're getting somewhere. Excellent patch!
I don't know what you ML guys did, but the game is super fast now!
Great work guys.
I think I smell an upcoming editor!!
Love the patch... but where did the mousetip go to tell us how far away a region was? If I select a region or unit, then put my mouse over a nearby region, it no longer tells me how many miles away things are. Was this feature removed intentionally?? Another thing... I noticed that planes now are taking damage from enemy units, however, I am still not seeing any bombing damage in the Turn Summary Window. I am playing from a saved game, so that might be the problem, but shouldn't I be seeing what damage my bombers do and what damage my bombers took in the Turn Summar Window or combat screen??
The distance tooltip was temporarily disabled. It was conflicting with the updated tooltips for unit groups/resource producers/cities and didn't make it back in before the update.
Back from work, new patch installed. Now I can play Making Hi... zzzzzzzzzzzzzzzzz
Back from work, new patch installed. Now I can play Making Hi... zzzzzzzzzzzzzzzzz
In research center there is no more information about how many turns research will take or I'm looking at the wrong place...
Amazing update Muzzy. Go have a drink.
@ZenMonken: How long did you work on this one??
It appears that loading a LAN multiplayer saved game now works! Awesome!
Great update Muzzy! I just had a few suggestions for future patches: I wish there was a feature where you could suppress/exterminate ethnic groups and religions in regions under your control. For example, say you play as the U.S. You invade Mexico, and annex it. Wouldn't it be awesome if you could deport mexicans to the Yucatan and repopulate the other mexican regions with Americans? I was also wondering: Will there be a region maker in the editor??????? Will I be able to rename regions in the editor???????? And I know East Prussia could be split in two for sure... And on the subject of Memelland being too small, why isn't the Irish region, Donegal, too small?
@intelfreak So, in essence, you want the Holocaust-Option? lol I'd say that this would be an unlikely feature. Alltho, to be frank here, the Civ-Series indirectly gives you the possibility to exterminate whole cultures and ethnicities, even without conquering their entire lands. You could just starve cities down to size one ... and then repopulate.
I just wanted to update what I said ealier about seeing bomber damage. It appears that I do see the damage from and to bombers now, but only in a new game. When I loaded a game that was previously saved from 1.0.16, it doesn't show the damage from planes and bombers. No big deal, but at least now I know why I wasn't see it.
hey can anyone atMuzzy tell me how big this latest file is? I am on a USB Broadband Stick with limited bandwidth and speed while waiting for a change of providers, if it is too big I will a few days Thanks Ron
@goodwood You'd need the full installer in that case so you'd be looking at around 650MB or so.
i am still waiting on my gold key and my mh:2 extra key.........
That must have been one hell of a punch list to cover! Solid changes all of which have made a great game even better.
lol, just bought MHII on steam, just because i want all my games on steam. Now i have 3 MHII keys.......
i am so sad.......
It's ok. We still love you.
This patch seems to have solved the issues I had with the game but I'm still torn between getting the game or not, what should I doooooooo??????????
Does this mean that the multiplayer works because my friend and i cant get it.
how do i down load patch, cant find the click button to download pls help
It's been a week. When's the next update?
Imminent...
drum roll
Login to make a post