This could be it! This update is the candidate for 1.26 release

Posted on Mar 16, 2012 at 04:00 PM by Chris

We've added a bunch of fixes and more features to this pre-release update. It includes a game fix that prevented players from using allied ports, lots more control of adding and modding cities in the editor, the ability to create puppet nations and a Delete Group button that should save you a ton of time by allowing you to remove even a huge military unit group with a single click. We hope this is the LAST pre-release update! If all goes well, we will release the official 1.26 game update next week. For those who haven't been following along with the pre-releases, this new update will include a ton of fixes and new features. But by far, the biggest addition is a full featured Game Editor. It was a long time coming, but we think you will be impressed. So please, create some mods and play them this weekend. We want to hear your feedback and hope you will let us know if anything critical is broken prior to the release.

New Editor Features:
-Ability to create port cities.
-Ability to rotate cities.
Added ability to remove cities.
-Added coordinates to improve ease and precision when moving cities.
-Added ability to create puppet nations and make existing puppets independent.
-Added Delete Group button to Unit Group panel to delete entire groups at once.
-Adding new Scenario Abbreviation in Global Data panel removes scenario specific nation descriptions

Bug Fixes:
-Fixed bug that prevented ships from leaving ports of allies who allow Military Access using Port button on city panel.
-Fixed bug where units were not duplicating properly.
-Fixed panel size to be sure Apply and Revert buttons always visible.

Find the complete set of release notes HERE

25 Comments
agga MHII, MH GOLD, MH
14 months ago

good! now: how are we supposed to scroll through e.g. region lists (as in the new city region menu)? the only way i can do it is with the scroll wheel on my mouse, which if you're scrolling to the bottom of a list of a thousand or so regions, just a few at a time, is really really awful.. is there a key i'm missing?

crazydude MHII, MH GOLD
14 months ago

Agga- I had the same problem and I suggested to ML to fix this here:

http://making-history.com/forum/thread/442844/1

mfrgfr
14 months ago

You Guys are the best!!

Gmer_freak MHII, MH GOLD
14 months ago

Yes, finally we're able to make cities and puppets.

napoleon217 MHII
14 months ago

Is there a way to make created nations pupppet states in the editor?

now MHII
14 months ago

Sweeeeeeeeeeeeeeeeeeeet

dismoor
14 months ago

Hmm.... Now i can't create landlocked cities anymore :/ You have to choose a sea-region to create a city :(

I'm creating the world in the year 2012 and the last Nation Belize don't have its capital Belmopan :( I hope you'll fix this bug soon!

mr.minister MHII
14 months ago

How do i access this new Scenario Abbreviation thing?

mr.minister MHII
14 months ago

I tried making a scenario with Prussia, but the culture was Afro-Caribbean. and the state religion was Buddism. and i couldn't make the ethnicity of some regions prussian :(

crazydude MHII, MH GOLD
14 months ago

This newest update causes the game to crash upon trying to play a mod...

tetsuo
14 months ago

crazydude said

This newest update causes the game to crash upon trying to play a mod...

same problem here...

mr.minister MHII
14 months ago

crash here too

crazydude MHII, MH GOLD
14 months ago

Well that's a bummer...

Chris   Site Admin MHII
14 months ago

Are the crashes happening to brand new mods created with the .118 build? Mods created in previous versions? Both?

Chris   Site Admin MHII
14 months ago

So I have not seen this in my testing so far. I've created a new mod, altered it, saved it. Loaded and played it. Saved the game after a few turns. Exited and loaded the save successfully. This means it may be a particular thing that's broken. So, to those who crashed, what did you change? Thanks!

tetsuo
14 months ago

Chris said

Are the crashes happening to brand new mods created with the .118 build? Mods created in previous versions? Both?

previous. i think...

dismoor
14 months ago

Ok my mods created with the previous versions chrashes.. I hope you'll fix that!

Chris   Site Admin MHII
14 months ago

It could well be that you will not be able to use the previous-build mods. Sadly, that can be the nature of working on pre-release builds. The editor is in development and we are adding and changing a lot of stuff.

tetsuo
14 months ago

I solved the problem by adding |minimal:client| to the fourth line of the file mod_playable.xml

<parameters>game:xxx|minimal:client|game ui:Making History II UI</parameters>

agga MHII, MH GOLD, MH
14 months ago

thanks tetsuo, that fixed it!

Chris   Site Admin MHII
14 months ago

Has anyone had a new mod crash? I have not seen one here, only the issue with mods created in the older build.

ariete MHII, MH GOLD
14 months ago

Next release, could you add:

1) possibility to define default production different from goods if possible (ie: appliances)

2) possibility to destroy all fields in deserts

3) possibility to max upgrade mines

4) right click on a region and have an item that tells you the sum of all forces as if they were a single army: there are situations where AI stacks 20+ armies and is impossible to clearly understand what is the total strenght

5) change all research to something in 2 clicks

Some of the above points are just example that you can clearly extend.

Adil3tr MHII, MH GOLD
14 months ago

Can we be able to paint production and projects in actual gameplay? Or be able to select multiple regions and cities and armies? It would really speed things up

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