We've added a bunch of fixes and more features to this pre-release update. It includes a game fix that prevented players from using allied ports, lots more control of adding and modding cities in the editor, the ability to create puppet nations and a Delete Group button that should save you a ton of time by allowing you to remove even a huge military unit group with a single click. We hope this is the LAST pre-release update! If all goes well, we will release the official 1.26 game update next week. For those who haven't been following along with the pre-releases, this new update will include a ton of fixes and new features. But by far, the biggest addition is a full featured Game Editor. It was a long time coming, but we think you will be impressed. So please, create some mods and play them this weekend. We want to hear your feedback and hope you will let us know if anything critical is broken prior to the release.
New Editor Features:
-Ability to create port cities.
-Ability to rotate cities.
Added ability to remove cities.
-Added coordinates to improve ease and precision when moving cities.
-Added ability to create puppet nations and make existing puppets independent.
-Added Delete Group button to Unit Group panel to delete entire groups at once.
-Adding new Scenario Abbreviation in Global Data panel removes scenario specific nation descriptions
-Fixed bug that prevented ships from leaving ports of allies who allow Military Access using Port button on city panel.
-Fixed bug where units were not duplicating properly.
-Fixed panel size to be sure Apply and Revert buttons always visible.
Find the complete set of release notes HERE