"Making History: The Great War" in development - due later this year!
We are happy to announce that we are in development on the next title in the Making History series. "The Great War" will focus on the events leading up to and through World War I and it's aftermath. One of the major additions to the game will be the need to develop a strategy for governing your conquests. The colony and puppet system will be expanded, and governing policies added. People don't like to be subjugated, and you will have to strike the right balance between the carrot and the stick to keep everyone in line. We'll also be bringing you all the cool military technology of the day such as Artillery (the Paris Gun, Trench Mortars), Warplanes (Fokker Triplane, Sopwith Camel), Submarines, Poison Gas and Chemicals, and more. World War I is a great period for Making History - diplomacy was fluid and mostly non-ideological, fighting varied across the fronts from static trench warfare in France to wide open maneuvering in the Arabian desert, and several key nations were available to the highest bidder. The game will ship with a fully functional editor and LAN and web based mutliplayer. More to come as we progress and as always we appreciate your input and continued support!
yes!! good gameee!!!
Really looking forward to this game!
Will there be
1) Satellite states (more autonomous puppets)
2) Scenarios starting before the war (chance to build up and forge alliances)
3) Scenarios after the war (into the 1920s and perhaps even 30s and 40s)
4) More possible countries to liberate after the war? Imagine a union between Hungary and Romania to match Yugoslavia or Czechoslovakia etc.
?
Communism?
You guys just get better and better!!!
awesome! scripted events and decision points! the MH1 WW1 mods are to-be-beaten!!
also don't skimp on the chinese revolution and warlord era (you cannot help but fail)!!! i love you guys, really.
Yes - more options in general on how much autonomy to give your subordinate nations.
Absolutely - we love these.
Not sure how far we will push the content yet, but we will ultimately bridge the gap to WWII.
The Editor will allow you to create new nations - we'll probably stick to the ones the did exist at one time or another.
Thanks for the questions - we're excited to be in development!
Communism will definitely make an appearance at some point, the question is where and when?
We will not skimp on the Chinese - I just received my copy today of "China and the Great War". Things were happening in the Asia/Pacific theatre...
Ahhhhhhhhhhhhhhhhhhhhh Odanan collapsed
FACE GLOWS WITH JOY!!!!! "CANT BELIEVE ITS FINALLY ANNOUNCED!!!!!!!!!!!!!" One question though....will there be a way you can take out political opposition. Don't want to create future hitlers or anything like that but some times my country is split down the middle with ideology and it gets annoying with the rebellions. I wish I could imprison all the communist for instance in Germany where they became popular in a game once.
The National Programs, which currently allow you to conduct internal propaganda to prop up your government, may expand in this direction.
Hmm, I usually use propaganda but I found it more expensive then just imprisioning them. Haha anyways how would players deal with political opposition in MH3/Mh2 sub anyone you guys call it?
In the process of development of this new game will you guys be addressing stack sizes. This is the part of the current game that i find really lacking of any realism.
I assume this will be built off the same engine as MH2? So we will have the current stability and all without having to wait for patches and such to address issues like when MH2 was first released? Don't get me wrong you guys have done a fantastic job. I have been wishing for a World War 1 making history since MH1, I know it'll be amazing!
Really looking forward to this, guys! One little question: will there be a scenario that starts before WWI and goes through the interwar period and hooks into the WWII tech tree from MHII?
We are looking at it - not sure what the ultimate solution will be yet. May be a combination of things.
Yes it will be built on the same engine, which we are very happy about as well. So it will be stable out the gate (we're already up and running in the lab) and have multiplayer and the editor at release.
We will have scenarios that start before the war - we've always felt that the prep phase is a strength of Making History. We do ultimately want to connect into WWII, but there are going to be enough changes in The Great War that I don't think it will hook to MHII as it currently stands. More likely a follow on release.
Thanks dave! Like i always say you guys are awesome, if you need any beta testers I'd be more then happy to when the time comes!
Thanks for the offer - we'll be in touch as we get closer.
If you can play the side of revolutionaries, that would be fantastic!
I knew that there was speak of this awhile back, didn't realize it was coming this soon! Wow, I'm very appreciative of Muzzy Lane's development speed.
If you're going to start the game before WWI, could you add scenarios in 1897 for the Spanish-American war and the possible war between France and the UK over Sudan? Perhaps you could add a turn-length slider so that way you could go through the prewar years more quickly. Looking forward to it!
P.S. - How far have you gotten making this new game? I assume you are deep into it now, as you say it will be out in the next 6 months.
Not sure we will start that far back in the base scenarios, but with the editor it will be possible. One issue to deal with in that case is making the research tree work. We've been in production in parallel with MHII for a little while now.
YAY im so excited!! i cant wait!!
Can't wait. I'm looking forward to it.
Good job! By the way, can you guys take your time to make sure the new will not be so buggy and glitchy on release? I don't want the same mistake with MHII repeat itself.
I'm sure it will be the same engine, so probably not too many issues.
They said something about using the same engine as MH2. So we should get the same quality that MH2 is in atm and not as buggy.
Awesome! I have been waiting for a good WWI game for a long time.
We agree!
Hopefully you'll enjoy our take on it. We'll give you the pre-war opportunity to change the course of events (and this period is great for that) and then challenge you to effectively hold and govern your conquests. We think both of those will be fun and unique!
Dave will we be able to change our government ideology when we feel like it. For instance can we start a revolution and we gain rebel troops and we have to take over the country. I would love to see how that plays out as a player will be the cause of a event that can change history. Hmm
We are looking at getting "Self Coup" in - it was on the list for MHII but didn't make it in. Needless to say if you fail you lose...
brilliant stuff guys looking forward to the strategy that will be needed for full fledged conquers
I have but one request, make it so I can go back to the main menu without leaving the game. That annoyed me to no end in MH2.
Well that didn't bother me at all. It ran fast for me but i do understand that if your pc is slower that it is a pain for you to load it up all over again.
Good news!
Will you make a lower price for MHII owners?
Will you back feed innovations to MHII?
.
Major fixes carried over from MHII:
1) excessive stacking
2) cluttered military situation as the AI has 10s of unit groups in one region (how strong are them?)
3) need "governors" to change things in 2 clicks and not 100. Ex: upgrade all metal mines to maximum.
Awesome, i can not wait. However, there are some thing's i would love to have.
The option to create, or split territoires in the editor. This would make it easier to create certain nations in certain time periods.
I want trench warfare to be represented well, make it difficult to break through the trenches.
It would be wonderful to have an XML editor included with the game to edit the lines of code, and to have a program to create the buttons and pictures. Also, a folder for flag's would be nice.
Also, please don't make it MH2 but in WW1 era. Make it unique in how it looks, like how Gold and MH2 looks different. I want that much difference at least.
I like that idea
Yes - on the list.
A fair amount will be changing, so the changes probably won't feed back to MHII. AI will continue to improve and we will be working on the stacking issue. Also more governing options which will help in reducing the clicks.
i think if done right the stacking issue can be used in a good why i mean ww1 was based on throwing large amount of troops at one and other so this might be cool to have that stacking issue in this game it would add something that i think should be in a ww1 game have a way to build trenches and have a large force there.
Good idea, but will there be a good (computer) tutorial?
We are planning to have more tutorial style help built into the game, but most likely in the base scenarios rather than a dedicated tutorial.
How about every land unit above the division limit reduces overall stack movement speed by an increment of say 20 and cost of repair and supply for units over the limit is doubled. Also having engineers in a stack could negate some of these penalties giving them another use in the game.
For aircraft they could be limited by airfield size and the amount of planes it could efficiently service. When MH 2 first came out there was quite a bit of discussion on having different airfield types and sizes but it never really got a response.
For naval fleets i think a hull point penalty which i mentioned before could limit stack sizes similar to what HOI does. For instance TB-1, DD & SS-2, CL-3, CA & BC & CVL-4, BB & CV-5. Then maybe if the hull points exceed say 30 then penalties would start to apply. You could also have different size ports that have a limit to how many vessels they could service at one time.
Another way to limit stacks would be to introduce a command structure where officer level determines the amount of units they can command.
Just a thought, not sure if it's possible within the boundaries of the game but some sort of limit's are needed.
Keep up the great work guys.
for the stack size issue, i wouldn't be opposed to a simple limit on divisions per army - maybe 25, on that order.
relatedly, it would be nice to see the effects of having 200 divisions in rhineland for any amount of time - something about the supply... like... you'd think that first, the troops would eat just about anything there, and the population would be in famine, unless transportation infrastructure was really good.
suggestions:
1) supply recovery should be affected by transportation infrastructure (not sure if this is implemented or not, i don't think so)
2) supply of a region should be something like %Supply = 1 - (div^2)/((C*infr)^2 + div^2), where C is a constant (the number of divisions that will be supplied at 50% at infrastructure level 1). so, given a certain level of infrastructure, there would be a limit to the number of troops that could be supplied there. for example if C = 20, at infrastructure 1 only 2 divisions could be supplied at 99%, while 8 divisions could be supplied at 85%. at infrastructure 5, 10 divisions could be supplied at 99%, and 42 divisions at 85%, etc (divisions is a linear function of infrastructure for a particular C and supply level). [[this is basically the Michaelis-Menten diffusion equation, but you could use any sort of sigmoid function for the same purpose.. i'm a professional modeler, guys, listen to me! sigmoid functions!!]]
point is, there should be a tradeoff between number of divisions in one region and supply, and it should be dependent on infrastructure. the AI could then follow a target supply for a region - tolerating certain supply levels for only so long. i think this is simpler than a per-unit penalty for exceeding some limit (like nonpatriot suggested), it's less clear how the AI could handle that (and step functions are ugly), but i think everybody is kind of thinking the same thing.
my head hurts :-(
Loved, MH2. Going to love MH3! Thanks Muzzy!
That is great news! When in 2012 will come MH Great War?
Sometime in the second half of the year - no firm date yet.
When can the community expect picutes of the models?!?!
We'll start posting some art and screenshots over the next few weeks - currently busy getting ready for PAX!
Nice Dave, you guys have been working hard keep up the good work!
Thanks!
what time are you starting the game from. eg 1900-1919
We'll try to have content that works from early in 1900 into the 1920s - the base scenario set isn't locked down yet. Of course the editor will be available right from the start so the community can pitch in!
I hope that there is a possibility for the development of military weapons and inventions. Countries must characterized by the other countries with its modern military inventions
I think you guys should add more regions to the map. It would make the game even fresher and present a new challenge. Also, when it comes to the trench warefare, you might need the extra regions for manuvering to fight your enemies in places like Belgium without just throughing all your forces into two regions. I hope I am not being confusing but defenatly adding more regions would be awesome. P.S. I am a Wolgadeutsch and when I saw that you put that region in Russia... I was just amazed because almost everyone doesn't even know about us wolgadeutch! Thanks guys
We will definitely be tuning up the map for WWI, but probably won't be significantly increasing the region count. It's pretty high as is and we want to keep this a grand strategy game!
how far is the tech tree going to go? and will there be a possible for a stalemate to happen along the warfront?
Plan is for the tech tree to go into the 1920's, and it will definitely be possible for stalemates to happen until tech link Assault Troops and Tanks are developed.
YES!!! Chemical warfare, assault troops, I'm loving it! I am hoping that we get a scenario with the civil wars in Russia, as was mentioned earlier in the comments; it would be great to play as either the Bolsheviks or the White Army.
Definitely need a world revolution scenario.
For the tanks and other vehicles, if other nations like Japan use tanks, can you make sure that they have alternate camoflague or some other color to distinguish them from other nations, provided they have the same tank model?
So awesome!
I have played many similar games like this and there is one thing that none of them have: cooperation between allies! In this game you should include an option to suggest an action plan to an ally and have them accept it or not. this would add a lot of realism because allies didn't just fight with eachother they actually met and came up with plans with eachother!
Another problem that i saw with MH2 is how if you had a lot of units and they had a lot of units the battles would be only one turn but if only 2 or 3 divisions went against eachother it would last many turns. it should be the other way around! also if you lost, your unit would be completely destoryed. you guys should make it so that the unit returns very damaged to its original region
There will be morale breaks and retreats/surrenders in TGW - I think that will cover what you are asking.
Coordinating with AI allies is challenging - we are still working on this.
when are u guys planning on releasing this game? I'm really looking forward to it, but I'm somewhat doubtful as to whether u'll make a release this year as there is virtually no info on the game yet :S really appreciate ur games, though guys; solid titles all of them! (still playing MHGold, as well)
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