Turn that pre-release back on! 1.27 fixes are in.
We've updated the 1.27 pre-release version. The animation issues are fixed. We've also optimized notification filtering, fixed an issue with liberating nations created in the editor, and added improvements to the platform. Thanks for your prompt feedback everyone!
Updated release notes here
what does the national identities do?
not know of a Spanish version
not know of a Spanish version
This fixes an editor bug where nations could not be created (for example, making a puppet) from a NationTemplate added by the mod. Existing mods can be fixed by adding new NationTemplates to NationTemplateTemplateList in the xml.
What research program does the game give to Nationtemplate created in a mod?
Yay, fast fix by Muzzy Lane once again.
Bug- Alliance leader is chosen alphabetically instead of by power points.
editor isnt working and the savegame options doesn't load a saved gamed pls check this: <a href="http://tinypic.com?ref=160psah" target="_blank"><img src="http://i40.tinypic.com/160psah.jpg" border="0" alt="Image and video hosting by TinyPic"></a>
Nice update. now we just need a way to create ethnicities and change unit model sets for new nations then i am happy :)
Thanks for the update! I turned pre-release back on last night and played a 7 hour game. Everything seems to be going smoother, nice work. I've also noticed that the game runs a little faster specially in later turns!
That's god to hear - the optimization of notification handling should be helping in those later turns when things are getting crazy!
Working on it!
I update my game to 1.27 and my editor wasnt change
Great, usefull and fast update! GJ muzzy lane!
@deheugden
There's probably an error in your mod. A debugView log would most likely have an error indicating the problem.
Hope the performace is better in the new update. My quad processor, 16 gb memory, sata3 ssd is too slow for the game after 10 years playing...
Both of these are now in and will be in the next update.
YAY
But will we be able to use existing mods as templates for new ones?
Not yet - still working on the best way to do that.
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