Yet more stuff added. Prior to this, Textiles was the only single-resource wealth producer. This was great if you had extra Coal, but what about those nations with excess Oil or Metals? Now you can generate wealth by having your cities manufacture and sell Petroleum (oil) and Wrought Iron (metals). There are also more fixes for puppets and colonies, and for alliances, all based on feedback from our forum community. There are also lots of updates to allow us to get the game into the Mac App Store, which is critical to going live with the 1.27 official release.
Thanks everyone. Your help is invaluable!
Full Release Notes HERE