MHII official 1.27 update released as well as a new mid-war scenario "Height of Power"

Posted on Oct 01, 2012 at 10:00 AM by Chris

New FEATURES! New CONTENT! New SCENARIO!

This massive game update includes significant improvements to the game engine, new game features and many, many new additions to the game editor, making it much easier for modders to create custom scenarios. Now virtually all aspects of the game are moddable, from terrain and regional infrastructure to adding new armies, cities and nations. Further, the time it takes to create mods is significantly reduced, with controls that allow for one-click duplication and a new "paint" function that lets players easily alter all kinds of properties instantly right on the map.

The release of update 1.27 also coincides with the release of a brand new scenario, "Height of Power". Beginning in early 1941 just prior to the historical invasion of the USSR by Germany, this scenario lets players begin with global war well underway. DOWNLOAD IT HERE

A very special thanks to all the members of our community who have been playing the pre-release versions and giving us feedback. We could not have done it without you!

The entire list of Release Notes is HERE

39 Comments
TheRook MHII
7 months ago

I'm especially a fan of the output being multiplied rather than limited to 1. Exit to menu has been a main complaint for awhile and it's nice to see that it was addressed. I left my comments on the scenario in the scenario tab, but to sum it, absolutely perfect pick for a new scenario.

Excited to boot it up and conquer the world again. Thanks ML.

Dreadnought MHII
7 months ago

Again, I managed to make the multiplayer service run by reinstalling firefox. I reinstalled it twice. The first time, I did not remove my settings. The second time I erased all of my previous settings. Maybe some kind of cookie was preventing me from opening the game? Any way, it all seems to work very well. Thank you for all of your hard work. I hope that the previous "failed to start" issure is resolved so that my friend will be able to access the service.

Good Job!

Delgado33 MHII, MH GOLD
7 months ago

YES!!!!!!!!!!!!!!!!!!!!!!

Renzeos MHII
7 months ago

i downloaded the scenario but i cant play it it doesnt come up as an option what should i do

Dreadnought MHII
7 months ago

Earlier, I was able to use the multiplayer service, now it is telling me that the game has failed to start. It does so every single time. Any suggestions?

Thanks again for your good work.

TheRook MHII
7 months ago

Confused about the point of the new resource options: Wrought Iron and Petroleum. It almost feels like a typo. In the game I was just playing, wrought iron in a 50 IPU city was getting me 8 million and change every turn. But the free Goods were netting me 90 million. What's the point?

JTL
7 months ago

??? Free Goods cant give you more Money than your IPus in Million like 50 IPUs = 50 Million and Steel should give 80+ Million. I Looked into it and your are mostly right. The Values for Steel and Oil Products are missing a 0. The rest is ok.

TheRook MHII
7 months ago

Oh yeah, good point. I must have just clicked over to Berlin (90 IPU) and gotten the two mixed up. But I agree, it looks like Petroleum and Wrought Iron are missing a 0.

Chris   Site Admin MHII
7 months ago

D'oh! This was a bug that was fixed in the game during development. Unfortunately I didn't add the fix to the Height of Power mod, which I began developing prior to the fix. I just added it and updated the HOP mod to version 1.1.

The purpose of Petroleum and Wrought Iron is to offer a single resource wealth generator to balance textiles, which use coal. Now nations with excess oil or metals have a comparable wealth generator.

Spaceghost MHII
7 months ago

This sounds so awesome guys!! Gonna check it out later tonight!

Knopfdruckoffz MHII
7 months ago

are there any content changes, like values adjusted of buildings or units that have not been in the latest pre-release? im askimg because i want to keep my scenario in line.

Doc_Mourn MHII
7 months ago

Could you please tell me when it might come out on Steam? Thank you.

dave   Site Admin MHII, MH GOLD
7 months ago

Doc_Mourn said

Could you please tell me when it might come out on Steam? Thank you.

Should be imminent...

ariete MHII, MH GOLD
7 months ago

At least for me the saving (or autosaving) takes quite some time.

An improvement area for sure.

ariete MHII, MH GOLD
7 months ago

Little tweaks for a better interface:

1) in city & region mgmt - research centers , use the current project header to change research for all cities at once (obviously only projects available to all cities should be selectable)

2) in region management - region production , add a greyed icon for exploration (coal, iron, oil) and make that tab default for open

3) automatically upgrade productions when a new technology provides a better non-ambiguous unit (ex: infantry II --> infantry III)

4) when I click on an ally unit let me see the green movement path as for my units so I don't get crazy to find where Bullard Sea is.

5) get a find box for where a land-sea is

6) in the top of the screen boxes add (where appropriate) a second row of numbers where you list the last year delta change (ex: $ lists the balance)

7) some way to tell: I want to upgrade all my resources, keep exploring and building

8) in combat reports I need to have ANY combat that involves my troops (not only when I'm one of the 2 leading nations) including my puppets

9) include in combat reports the delta change for all elements in the battle EVEN IF the battle did finish to let me understand how it was

10) check the order of the beginning of turn messages: they are in reverse time order... (ex: germany found the german alliance is seen after germany joined the german alliance)

11) all messages should have a search box

Enough for now... ;-) and thanks for the great work and continuous updates. Looking forward for The Great War

Chris   Site Admin MHII
7 months ago

This is a great list. We will look to see what we can add. Thanks, ariete!

Dreadnought MHII
7 months ago

Another useful thing to add would be a way to step in and control puppet state's militaries and of course see where they're going. Military planning would have operated this way in the actual war.

Also, the common wealth countries should not be able to leave the orbit of the UK, since in reality George V was king of all of those countries and had representatives there with actual authority.

Delgado33 MHII, MH GOLD
7 months ago

The only problem with a puppet state's military is now you have to worry about two nations to manage. I am in favor of having the ability to tell your puppet to build troops or move here but besides that let them do what they do. They have helped me with rebellion problems many times in matter of fact. Just my two cents

crazydude MHII, MH GOLD
7 months ago

Things I've noted with the scenario but not with the update itself: 1) multiple countries are not at war with Germany when they should. The Netherlands and Belgium to be particular. 2) The USA has way too many IPUs and RPUs at the start. I am yet to look at other countries' levels. 3) Germany has many puppets that should be independent, e.g. southeastern Europe. I'm sure there's more to fix, but I haven't had much time to play recently.

thatgingerkid3
7 months ago

i installed the update but i cannot play the new scenario, any idea what i should do?

trololo1993
7 months ago

Puppets should do whatever they want, unless you tell them otherwise. Eg: They should be able to move Infantry Division X to conquer the Crimea, but you can tell them to stay put if you want to take it yourself. Or, you should be able to tell them to make more troops if they have a shitty army.

Dreadnought MHII
7 months ago

" They should be able to move Infantry Division X to conquer the Crimea, but you can tell them to stay put if you want to take it yourself. Or, you should be able to tell them to make more troops." trololo1993

I agree. This is what I meant.

Tomwa MHII
7 months ago

The petrol thumbnail bug is still present (When petrol is queued behind for example a factory or any other non-repeating production item).

Stoygniev
7 months ago

My Steam based MH II is still 1.26.27589.120, no new scenario. Anybody having the same?

Doc_Mourn MHII
7 months ago

Stoygniev said

My Steam based MH II is still 1.26.27589.120, no new scenario. Anybody having the same?

Same here, it hasn't been updated yet to the new version. I am thinking it's more on Steam's end.

defrodemon MHII
7 months ago

I'm still encountering a problem wherein when there is a land battle, the green/red bar bares no relevance to the opposing army's strength, and when it is not 50/50 it is the opposite i.e. Poland, 1 tank division, 20 points, Germany, 8 Infantry, 300 points, massive red bar for Poland and tiny green bar for Germany... I'm sure it wasn't like this before, and I mentioned it in the pre-release thread too... :/

ariete MHII, MH GOLD
7 months ago

I did notice a few improvements in the AI:

  • unit infiltration into the front if possible

  • heavy tanks are finally built in numbers but not appropriately used

  • preventive attack

  • some fleets maintenance

What is not in the AI yet:

  • massive usage of heavy tanks and bombers

  • retreat from combat to rebuild forces

  • no units update (Ex: from Infantry III to IV)

  • no fleets comes out when port is bombarded and they get killed

  • no farm - mine upgrades

If you update it this way, it will be hard to win.

I still NEED a way to understand the TOTAL enemy units in a region and there should be a visual clue to that otherwise the game progress is slow to check all enemy groups, one at a time.

ariete MHII, MH GOLD
7 months ago

defrodemon, it depends on who is attacking...

defrodemon MHII
7 months ago

ariete said

defrodemon, it depends on who is attacking...

The red/green bars dont seem to be correct to me, i.e. i may take no casualties and the opposing army takes say 10 casualties, yet the opposing army's bar is much larger than mine.. unless they have changed it in one of the updates, i believed it was the other way around, i.e. the winning army has the larger bar. It is not a major problem and only seems to affect me, so meh

ariete MHII, MH GOLD
7 months ago

The lenght should be the current strenght of the opposing armies.

BTW it doesn't work for aviation where is always split.

ML clarification apreciated.

defrodemon MHII
7 months ago

ariete said

The lenght should be the current strenght of the opposing armies.

BTW it doesn't work for aviation where is always split.

In which case it is somehow wrong on my game, but it isn't a major problem, and doesnt seem to effect many people so i'll just keep calm and carry on haha

Doc_Mourn MHII
7 months ago

I have noticed this update still has not been released on Steam. Is Steam having issues with the update? Thanks for you help in advance.

dave   Site Admin MHII, MH GOLD
7 months ago

Doc_Mourn said

I have noticed this update still has not been released on Steam. Is Steam having issues with the update? Thanks for you help in advance.

They have the update and we've been working with them to get it posted. We apologize for the delay - we're dying to get his live as well!

Dreadnought MHII
6 months ago

Do you have any idea, why my game would occasionally fail to start? Since the update I have not been able to consistently load the multiplayer. Sometimes it loads, but other times I endlessly fail to start. In the task manager, under processes, I noticed that the memory usage by the sandstone player remains around 80,000K, when the game fails to start. When it does start, the memory usages rises dramatically until it reaches around 500,000K. My CPU usage also usually goes slightly above 50. (My system requirements exceed those required by the game). I am not sure whether this is significant. Is there anything that I can do to make it work all of the time?

dave   Site Admin MHII, MH GOLD
6 months ago

ariete said

Little tweaks for a better interface:

1) in city & region mgmt - research centers , use the current project header to change research for all cities at once (obviously only projects available to all cities should be selectable)

2) in region management - region production , add a greyed icon for exploration (coal, iron, oil) and make that tab default for open

3) automatically upgrade productions when a new technology provides a better non-ambiguous unit (ex: infantry II --> infantry III)

4) when I click on an ally unit let me see the green movement path as for my units so I don't get crazy to find where Bullard Sea is.

5) get a find box for where a land-sea is

6) in the top of the screen boxes add (where appropriate) a second row of numbers where you list the last year delta change (ex: $ lists the balance)

7) some way to tell: I want to upgrade all my resources, keep exploring and building

8) in combat reports I need to have ANY combat that involves my troops (not only when I'm one of the 2 leading nations) including my puppets

9) include in combat reports the delta change for all elements in the battle EVEN IF the battle did finish to let me understand how it was

10) check the order of the beginning of turn messages: they are in reverse time order... (ex: germany found the german alliance is seen after germany joined the german alliance)

11) all messages should have a search box

Enough for now... ;-) and thanks for the great work and continuous updates. Looking forward for The Great War

5) get a find box for where a land-sea is
- If you shift-right click on the minimap you can type in the name of a region or city and it will center the map there (careful it's case sensitive)

dave   Site Admin MHII, MH GOLD
6 months ago

TheRook said

Confused about the point of the new resource options: Wrought Iron and Petroleum. It almost feels like a typo. In the game I was just playing, wrought iron in a 50 IPU city was getting me 8 million and change every turn. But the free Goods were netting me 90 million. What's the point?

This is a bug - will be fixed in 1.28.

dave   Site Admin MHII, MH GOLD
6 months ago

defrodemon said

I'm still encountering a problem wherein when there is a land battle, the green/red bar bares no relevance to the opposing army's strength, and when it is not 50/50 it is the opposite i.e. Poland, 1 tank division, 20 points, Germany, 8 Infantry, 300 points, massive red bar for Poland and tiny green bar for Germany... I'm sure it wasn't like this before, and I mentioned it in the pre-release thread too... :/

We found and fixed this issue. Fix will be in 1.28.

Login to make a post

Making History in the News see all
  • World War I Strategy Game "Making History: The Great War" currently in development
    March 29, 2012 

    Newburyport, MA-- March 29, 2012--Developer Muzzy Lane Software is excited to announce the next game in its Making History series: "Making History: The Great War". A turn based strategy game of global war set in the volatile period of the early 20th century, The Great War places you in the role of national leader with the power to choose your own path and alter the course of history. It is primarily a game about conquest, but with a twist - skillful governing of your conquests will be required to achieve victory. Can you conquer and hold a global empire?

  • Making History II releases detailed Game Editor and cuts price by 33% for both Mac OSX and PC versions
    March 21, 2012 

    NEWBURYPORT, Mass. - March 21, 2012 - Muzzy Lane Software is proud to announce that its grand strategy game Making History II: The War of the World has been reduced in price to $19.99 and now includes a full-featured Game Editor to let players create and play their own scenarios of global conquest. MHII is available in English, German, and French on the PC and on Mac OSX.

  • Game Industry News nominates "Making History II: The War of the World" for Game of the Year
    February 16, 2012 

    Game Industry news has announced their nominees for Game of the year in multiple categories. "Making History II" has been included as a nominee in the Strategy Game Genre. Voting now begins to determine the winners in each category, and the overall game of the year.

  • New Making History II review up at Adrenaline Vault
    December 02, 2011 

    "... Making History II will eagerly stoke your slow-burning fires into world-consuming flames of conquest. Or peaceful Hegemony, if you wish." Adrenaline Vault gives Making History II 4/5 and a "Buy It" recommendation!

  • Excellent Making History II review posted at Game Industry News
    November 15, 2011 

    "Whether you are a history nut or just love the challenge of strategy games, this game will challenge you." - Game Industry News gives Making History II 4.5/5 and recommends it for Strategy Game of the Year!

  • Making History II Releases Mac Version and PC Update
    September 27, 2011 

    Muzzy Lane announced today that its grand strategy game Making History II: The War of the World is now available for Mac OSX. Making History II: The War of the World is priced at $29.99 and will be available in English, German and French. The PC version received a huge update to bring both versions up to date.

  • Making History II makes it to the Mac
    September 26, 2011 

    Muzzy Lane has announced that their acclaimed strategy game Making History II has come to the Mac.

  • Video games can unleash a learning revolution
    September 16, 2011 

    Great piece from boston.com about the growing trend of games transforming education. Muzzy Lane and Making History get a mention!

  • Muzzy Lane Software powers multiple awards for games at Serious Play Conference
    August 31, 2011 

    Newburyport, MA August 31, 2011. Muzzy Lane Software is pleased to report that two of the top three awards in the Education Category at the Serious Games Conference in Redmond, Washington were presented to games that it has co-developed. Practice Marketing, developed with educational publisher McGraw-Hill, won the Silver medal; and MIDDWorld Online, developed with Middlebury Interactive Languages, took the Bronze medal.

  • Serious about serious games: Representative Pedone visits Muzzy Lane
    April 19, 2011 

    Massachusetts State Representative Vincent Pedone of Worcester recently visited the Muzzy Lane offices to learn more about our company’s serious games projects and how they can have a positive impact on the state’s game industry.