MHII official 1.27 update released as well as a new mid-war scenario "Height of Power"
New FEATURES! New CONTENT! New SCENARIO!
This massive game update includes significant improvements to the game engine, new game features and many, many new additions to the game editor, making it much easier for modders to create custom scenarios. Now virtually all aspects of the game are moddable, from terrain and regional infrastructure to adding new armies, cities and nations. Further, the time it takes to create mods is significantly reduced, with controls that allow for one-click duplication and a new "paint" function that lets players easily alter all kinds of properties instantly right on the map.
The release of update 1.27 also coincides with the release of a brand new scenario, "Height of Power". Beginning in early 1941 just prior to the historical invasion of the USSR by Germany, this scenario lets players begin with global war well underway. DOWNLOAD IT HERE
A very special thanks to all the members of our community who have been playing the pre-release versions and giving us feedback. We could not have done it without you!
The entire list of Release Notes is HERE
I'm especially a fan of the output being multiplied rather than limited to 1. Exit to menu has been a main complaint for awhile and it's nice to see that it was addressed. I left my comments on the scenario in the scenario tab, but to sum it, absolutely perfect pick for a new scenario.
Excited to boot it up and conquer the world again. Thanks ML.
Again, I managed to make the multiplayer service run by reinstalling firefox. I reinstalled it twice. The first time, I did not remove my settings. The second time I erased all of my previous settings. Maybe some kind of cookie was preventing me from opening the game? Any way, it all seems to work very well. Thank you for all of your hard work. I hope that the previous "failed to start" issure is resolved so that my friend will be able to access the service.
Good Job!
YES!!!!!!!!!!!!!!!!!!!!!!
i downloaded the scenario but i cant play it it doesnt come up as an option what should i do
Earlier, I was able to use the multiplayer service, now it is telling me that the game has failed to start. It does so every single time. Any suggestions?
Thanks again for your good work.
Confused about the point of the new resource options: Wrought Iron and Petroleum. It almost feels like a typo. In the game I was just playing, wrought iron in a 50 IPU city was getting me 8 million and change every turn. But the free Goods were netting me 90 million. What's the point?
??? Free Goods cant give you more Money than your IPus in Million like 50 IPUs = 50 Million and Steel should give 80+ Million. I Looked into it and your are mostly right. The Values for Steel and Oil Products are missing a 0. The rest is ok.
Oh yeah, good point. I must have just clicked over to Berlin (90 IPU) and gotten the two mixed up. But I agree, it looks like Petroleum and Wrought Iron are missing a 0.
D'oh! This was a bug that was fixed in the game during development. Unfortunately I didn't add the fix to the Height of Power mod, which I began developing prior to the fix. I just added it and updated the HOP mod to version 1.1.
The purpose of Petroleum and Wrought Iron is to offer a single resource wealth generator to balance textiles, which use coal. Now nations with excess oil or metals have a comparable wealth generator.
This sounds so awesome guys!! Gonna check it out later tonight!
are there any content changes, like values adjusted of buildings or units that have not been in the latest pre-release? im askimg because i want to keep my scenario in line.
Could you please tell me when it might come out on Steam? Thank you.
Should be imminent...
At least for me the saving (or autosaving) takes quite some time.
An improvement area for sure.
Little tweaks for a better interface:
1) in city & region mgmt - research centers , use the current project header to change research for all cities at once (obviously only projects available to all cities should be selectable)
2) in region management - region production , add a greyed icon for exploration (coal, iron, oil) and make that tab default for open
3) automatically upgrade productions when a new technology provides a better non-ambiguous unit (ex: infantry II --> infantry III)
4) when I click on an ally unit let me see the green movement path as for my units so I don't get crazy to find where Bullard Sea is.
5) get a find box for where a land-sea is
6) in the top of the screen boxes add (where appropriate) a second row of numbers where you list the last year delta change (ex: $ lists the balance)
7) some way to tell: I want to upgrade all my resources, keep exploring and building
8) in combat reports I need to have ANY combat that involves my troops (not only when I'm one of the 2 leading nations) including my puppets
9) include in combat reports the delta change for all elements in the battle EVEN IF the battle did finish to let me understand how it was
10) check the order of the beginning of turn messages: they are in reverse time order... (ex: germany found the german alliance is seen after germany joined the german alliance)
11) all messages should have a search box
Enough for now... ;-) and thanks for the great work and continuous updates. Looking forward for The Great War
This is a great list. We will look to see what we can add. Thanks, ariete!
Another useful thing to add would be a way to step in and control puppet state's militaries and of course see where they're going. Military planning would have operated this way in the actual war.
Also, the common wealth countries should not be able to leave the orbit of the UK, since in reality George V was king of all of those countries and had representatives there with actual authority.
The only problem with a puppet state's military is now you have to worry about two nations to manage. I am in favor of having the ability to tell your puppet to build troops or move here but besides that let them do what they do. They have helped me with rebellion problems many times in matter of fact. Just my two cents
Things I've noted with the scenario but not with the update itself: 1) multiple countries are not at war with Germany when they should. The Netherlands and Belgium to be particular. 2) The USA has way too many IPUs and RPUs at the start. I am yet to look at other countries' levels. 3) Germany has many puppets that should be independent, e.g. southeastern Europe. I'm sure there's more to fix, but I haven't had much time to play recently.
i installed the update but i cannot play the new scenario, any idea what i should do?
Puppets should do whatever they want, unless you tell them otherwise. Eg: They should be able to move Infantry Division X to conquer the Crimea, but you can tell them to stay put if you want to take it yourself. Or, you should be able to tell them to make more troops if they have a shitty army.
" They should be able to move Infantry Division X to conquer the Crimea, but you can tell them to stay put if you want to take it yourself. Or, you should be able to tell them to make more troops." trololo1993
I agree. This is what I meant.
The petrol thumbnail bug is still present (When petrol is queued behind for example a factory or any other non-repeating production item).
My Steam based MH II is still 1.26.27589.120, no new scenario. Anybody having the same?
Same here, it hasn't been updated yet to the new version. I am thinking it's more on Steam's end.
I'm still encountering a problem wherein when there is a land battle, the green/red bar bares no relevance to the opposing army's strength, and when it is not 50/50 it is the opposite i.e. Poland, 1 tank division, 20 points, Germany, 8 Infantry, 300 points, massive red bar for Poland and tiny green bar for Germany... I'm sure it wasn't like this before, and I mentioned it in the pre-release thread too... :/
I did notice a few improvements in the AI:
unit infiltration into the front if possible
heavy tanks are finally built in numbers but not appropriately used
preventive attack
some fleets maintenance
What is not in the AI yet:
massive usage of heavy tanks and bombers
retreat from combat to rebuild forces
no units update (Ex: from Infantry III to IV)
no fleets comes out when port is bombarded and they get killed
no farm - mine upgrades
If you update it this way, it will be hard to win.
I still NEED a way to understand the TOTAL enemy units in a region and there should be a visual clue to that otherwise the game progress is slow to check all enemy groups, one at a time.
defrodemon, it depends on who is attacking...
The red/green bars dont seem to be correct to me, i.e. i may take no casualties and the opposing army takes say 10 casualties, yet the opposing army's bar is much larger than mine.. unless they have changed it in one of the updates, i believed it was the other way around, i.e. the winning army has the larger bar. It is not a major problem and only seems to affect me, so meh
The lenght should be the current strenght of the opposing armies.
BTW it doesn't work for aviation where is always split.
ML clarification apreciated.
In which case it is somehow wrong on my game, but it isn't a major problem, and doesnt seem to effect many people so i'll just keep calm and carry on haha
I have noticed this update still has not been released on Steam. Is Steam having issues with the update? Thanks for you help in advance.
They have the update and we've been working with them to get it posted. We apologize for the delay - we're dying to get his live as well!
Do you have any idea, why my game would occasionally fail to start? Since the update I have not been able to consistently load the multiplayer. Sometimes it loads, but other times I endlessly fail to start. In the task manager, under processes, I noticed that the memory usage by the sandstone player remains around 80,000K, when the game fails to start. When it does start, the memory usages rises dramatically until it reaches around 500,000K. My CPU usage also usually goes slightly above 50. (My system requirements exceed those required by the game). I am not sure whether this is significant. Is there anything that I can do to make it work all of the time?
5) get a find box for where a land-sea is
- If you shift-right click on the minimap you can type in the name of a region or city and it will center the map there (careful it's case sensitive)
This is a bug - will be fixed in 1.28.
We found and fixed this issue. Fix will be in 1.28.
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