Empire of Japan

Posted on Dec 05, 2013 at 09:00 AM by ralph

2 Comments

Are the Infantry I and III supposed to look the same? Same goes with Engineer I and III and Cavalry I and III.

ralph   Site Admin
2 years ago

They are slightly different but at this size it's hard to see that. I'll probably alter one model increase distinction.

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Making History in the News see all
  • Making History: The Great War Developer Diary 4: The Steam “Early Access” Experience
    January 20, 2015 

    With the game about to officially release on Jan 29th, lead engineer Dave McCool, MH designer Ralph Gerth and I (Chris Parsons, product manager), were reflecting recently on our experience having a game available to the public on Steam’s Early Access. We’ve been hearing a lot about Early Access lately, including some criticism from players who bought in and then were unhappy when the title they purchased remained in Early Access too long, or, in some cases, never emerged. These are perfectly valid concerns. Like Kickstarter projects, buying into a creative process in the early stages of development isn’t a sure thing. So what’s the view from the developer side?

  • Muzzy Lane's WWI Strategy Game Making History: The Great War to Launch at National World War I Museum
    January 06, 2015 

    Developer Muzzy Lane Software today announced the official release of the next game in its Making History series. Making History: The Great War will launch on January 29th, 2015 and be featured at a premiere launch event at the National World War I Museum at Liberty Memorial in Kansas City on Saturday, January 31st. At the event, attendees will get to play the game and attend a presentation by Muzzy Lane developers.

  • Muzzy Lane Software Appoints Conall Ryan President and Chief Executive Officer
    December 23, 2014 

    Muzzy Lane Software today announced that Conall Ryan has joined the company as president and chief executive officer.

  • Muzzy Lane’s Chris Parsons Talks Making History: The Great War
    September 27, 2014 

    Great podcast out of Boston FIG with Chris Parsons talking about The Great War as well as some of our other games like Government in Action and Practice Spanish. Give it a listen!

  • RTSGuru.com previews Making History: The Great War, says "Muzzy Lane has definitely developed a real winner here"
    September 15, 2014 

    At the forefront of this is Muzzy Lane Software’s Making History: The Great War, the latest installment in the educational videogame series designed with consumers and classrooms in mind. The game debuted on Steam Early access on April 4th of this year to coincide with the 100 year anniversary of the war. It is due for a September 9th release. The game’s primary focus is Grand Strategy where players are tasked with taking on the Great Powers (or smaller nations such as Cuba) and steering them through the conflict using military, economic, diplomatic, and even domestic tactics.

  • Dave McCool and Chris Parsons discuss TGW and Muzzy Lane's other projects with GamesAndLearning.org
    September 04, 2014 

    The team from game developer Muzzy Lane are set to launch their latest version of their long-running world simulator game, Making History, this month. This time the firm is tackling period during World War One in an expansive strategy game that includes some 150 possible nations and countless outcomes.

  • Armchair General previews TGW
    July 17, 2014 

    "Although the graphic and mechanics are similar to Muzzy Lane’s World War II games, play in the new game is different. The world—even Europe—was not as developed in 1912 as it was in 1933. Gaining wealth and increasing military might is a function of building factories in cities. These factories must have well-developed rail systems, and only Britain and most of Germany are well-heeled in this respect. Powers such as Austria-Hungary and even France didn’t have enough double-tracked lines to expand their manufacturing base or easily move troops. Colonies in Asia and Africa not only have poor transportation systems but very backward agriculture. "

  • TGW Dev Diary on Combat posted at Strategy Informer
    July 10, 2014 

    The latest Dev diary shares details on combat. Previous entries can be found at the TGW page on SI: http://www.strategyinformer.com/pc/makinghistorythegreatwar/

  • TGW Dev Diary on production at Strategy Informer
    May 20, 2014 

    War; it's expensive. Muzzy Lane's Making History: The Great War will have us balancing the budget as well as overseeing our industrial capacity to feed the war machines. This new dev diary examines the cogs of industry.

  • Game industry News Previews Making History: The Great War
    April 29, 2014 

    "And that’s the cool thing about Making History: The Great War. It’s so much more than just a war game. It actually teaches you history. Want to know why Germany ended up in World War I, then play Germany and try to stay out of it. You’ll quickly see why that is so difficult."