Official 1.29 release is here, including free scenario "The Grand Finale"

Posted on Jan 16, 2014 at 03:00 PM by Chris

An updated map, improved AI, easier multiplayer and the new scenario "The Grand Finale" lead the list of new additions in this update. Thanks to everyone who participated in the pre-release!

Release notes for the 1.29 update are HERE

30 Comments
Gen.Pershing MHII, MH GOLD
11 months ago

Sweet! Downloading now!


EDIT: Er, the game is not prompting an update upon starting it like usual. When I checked game and launcher to see what series it was, it is the same listed in the release notes. How could that be? I haven't updated yet but I have the currently have the up-to-date game system...

Any ideas?

dave   Site Admin MHII, MH GOLD
11 months ago

The version we released officially today is the same as the last pre-release, so if you already had that you would be up to date already.

Gen.Pershing MHII, MH GOLD
11 months ago

Ah, makes sense. Thanks Dave! Just wanted to make sure I wasn't missing out.

defrodemon MHII
11 months ago

The new factory upgrading system is brilliant, and is a great addition to the upgrading of resource buildings; just wondering if it could also be applied to transport infrastructure (and possibly military defenses) in the next update?

dave   Site Admin MHII, MH GOLD
11 months ago

defrodemon said

The new factory upgrading system is brilliant, and is a great addition to the upgrading of resource buildings; just wondering if it could also be applied to transport infrastructure (and possibly military defenses) in the next update?

Thanks. We'll look at the infrastructure and see what we can do.

kovo62 MHII, MH GOLD
11 months ago

Launcher Version has updated to 1.29.48681.241 but the game version has remained 1.28.35~ and there is no new scenario...

Chris   Site Admin MHII
11 months ago

Usually the game will do a separate content update. Maybe something prevented that from happening? When in doubt, you can always reinstall from the link on the website.

JTL
11 months ago

His Launcher Patched in the wrong Directory it seems. ^^

Game should have 1.29.48609.203

The the New Scenario goes by Me by the name "Die letzten Tage Frieden" and starts on 6 / 6 / 1944. And I play obviusly in German Language. ^^

ariete MHII, MH GOLD
11 months ago

Chris, is this one the last and final version besides some bug fixing?

dave   Site Admin MHII, MH GOLD
11 months ago

We don't have new feature work planned for MHII at the moment and are focussing on Great War. That said we will continue to respond to issues and fix things, so I would imagine there will be more updates in the future. We are also working on adding Spanish to MHII and would like to release a Linux version on Steam.

beeker MHII
11 months ago

I am having the same issue as kovo62. I reloaded the game and both the game and the launcher were 1.29ect. But when I came back to play it said there was an update would I like to load it, I said yes to see what would happen and it has me back to game 1.28.35116.170 and launcher 1.29.48681.241

ariete MHII, MH GOLD
11 months ago

Thanks Dave!

A Linux version would be great for me.

I have to install, keep and pay a win7 desktop just for some games and some utilities (TT, Kies, ...) that are not available in Linux.

ariete MHII, MH GOLD
11 months ago

BTW, any idea about making an Android/iOS version of the game for smartphones?

There are really few strategic games on smartphones.

It would help kill some time while in transit...

dave   Site Admin MHII, MH GOLD
11 months ago

I'm not sure Making History in it's current form would translate well to the smaller form factor, but we do plan to look at tablets/phones next after TGW.

dave   Site Admin MHII, MH GOLD
11 months ago

beeker said

I am having the same issue as kovo62. I reloaded the game and both the game and the launcher were 1.29ect. But when I came back to play it said there was an update would I like to load it, I said yes to see what would happen and it has me back to game 1.28.35116.170 and launcher 1.29.48681.241

That was our fault - we missed updating a pointer. Things should be right now - your game content should be at 1.29.48609.203.

kosmonaftx MHII, MH GOLD
11 months ago

Some things we would like to see in the editor:

  • Movies around armies, producers and cities by holding left mouse-button

  • Changing owners of armies, fleets and air forces can come in handy sometimes

  • Adding/editing relationships between nations

  • Adding armies/navies etc with somekind of 'army paint brush', sounds weird but it would be much easier to make some presets for yourself and make them appear on a place with the owner of that region as the owner of the army or choosing owner first.

But very clearly the game has improved enormously! It's amazing how good the game is now, I am very disapointed that so little people know about this game, it is much better than Hearth of Iron III in my opinion. Looking forward to see more improvements! Thanks to the Muzzy Lane team!!!

Wildviper121 MHII
11 months ago

^I agree with Kosmonaftx

ariete MHII, MH GOLD
11 months ago

dave said

I'm not sure Making History in it's current form would translate well to the smaller form factor, but we do plan to look at tablets/phones next after TGW.

I fully agree that two critical points are:

1) how to adapt the interface

2) how to optimize AI usage of CPU

My fear is that, since it will eventually be after TGW, I could be too old to apreciate it ;-)

dobroelmo
11 months ago

hello, how i have to do to test the game? where is the link ? thk!

dave   Site Admin MHII, MH GOLD
11 months ago

dobroelmo said

hello, how i have to do to test the game? where is the link ? thk!

You can download the demo of MHII here

dave   Site Admin MHII, MH GOLD
11 months ago

ariete said

dave said

I'm not sure Making History in it's current form would translate well to the smaller form factor, but we do plan to look at tablets/phones next after TGW.

I fully agree that two critical points are:

1) how to adapt the interface

2) how to optimize AI usage of CPU

My fear is that, since it will eventually be after TGW, I could be too old to apreciate it ;-)

Ouch...

dave   Site Admin MHII, MH GOLD
11 months ago

kosmonaftx said

Some things we would like to see in the editor:

  • Movies around armies, producers and cities by holding left mouse-button

  • Changing owners of armies, fleets and air forces can come in handy sometimes

  • Adding/editing relationships between nations

  • Adding armies/navies etc with somekind of 'army paint brush', sounds weird but it would be much easier to make some presets for yourself and make them appear on a place with the owner of that region as the owner of the army or choosing owner first.

But very clearly the game has improved enormously! It's amazing how good the game is now, I am very disapointed that so little people know about this game, it is much better than Hearth of Iron III in my opinion. Looking forward to see more improvements! Thanks to the Muzzy Lane team!!!

Good suggestions on the editor - we'll put them on the list. And thanks for the kind words about the game - we're still working on getting more people to know about it!

kosmonaftx MHII, MH GOLD
11 months ago

I forgot one thing: Trading/Selling/Giving/Sharing research!

Gen.Pershing MHII, MH GOLD
11 months ago

kosmonaftx said

I forgot one thing: Trading/Selling/Giving/Sharing research!

I like this idea. Though, it may get out of hand should the AI try to sell Nuclear secrets to everyone at bottom dollar pricing...

In a World in which even Danzig has nukes...now THAT would be a fun game!

Delgado33 MHII, MH GOLD
11 months ago

dave said

ariete said

dave said

I'm not sure Making History in it's current form would translate well to the smaller form factor, but we do plan to look at tablets/phones next after TGW.

I fully agree that two critical points are:

1) how to adapt the interface

2) how to optimize AI usage of CPU

My fear is that, since it will eventually be after TGW, I could be too old to apreciate it ;-)

Ouch...

Just your response made me laugh. For some reason I thought it was really funny!

Anyways, nice update! I now look forward to a MH3 (I don't like TGW) news update.

ariete MHII, MH GOLD
11 months ago

Delgado33 said

Anyways, nice update! I now look forward to a MH3 (I don't like TGW) news update.

Did you get hands on TGW?

kosmonaftx MHII, MH GOLD
11 months ago

Gen.Pershing said

kosmonaftx said

I forgot one thing: Trading/Selling/Giving/Sharing research!

I like this idea. Though, it may get out of hand should the AI try to sell Nuclear secrets to everyone at bottom dollar pricing...

In a World in which even Danzig has nukes...now THAT would be a fun game!

Yes but at least like between human players, which would be handy in multiplayer Also I want to note that aid/trade sending to human or computer-controlled players doesn't work. Also if there is a fix coming for this, a form where you can fill in the amount of resources or money would be handy and will spare your mouse ;).

If it's possible, it would be very time-sparing if we can select some cities by example with cntrl-leftclick or just with a checkbox left of the cities and a select all at the top of the list, so that you can manage production faster in late-game (same for region improvements.

The research I think should be given to your puppet states and you should control their research outputs, but with the addition that any atomic weapons they build will still go to the master country.

That are the things I think most of us would like to see in the game.

kosmonaftx MHII, MH GOLD
11 months ago

I forgot to mention that in multiplayer, when one of our human players was defeated, his fleet wasn't deleted and he still had to click end turn for the two other players to continue our game, he wasn't able to leave the game not via the game menu, nor via the game on the making history website. I hope to see this fixed too at some point.

Darkhencman MHII
11 months ago

I'm so happy, that you still working in this game! I think, this is a honorable thing.

Tomwa MHII
10 months ago

Another fantastic patch Muzzy keep up the good work!

Login to make a post

Making History in the News see all
  • Muzzy Lane’s Chris Parsons Talks Making History: The Great War
    September 27, 2014 

    Great podcast out of Boston FIG with Chris Parsons talking about The Great War as well as some of our other games like Government in Action and Practice Spanish. Give it a listen!

  • RTSGuru.com previews Making History: The Great War, says "Muzzy Lane has definitely developed a real winner here"
    September 15, 2014 

    At the forefront of this is Muzzy Lane Software’s Making History: The Great War, the latest installment in the educational videogame series designed with consumers and classrooms in mind. The game debuted on Steam Early access on April 4th of this year to coincide with the 100 year anniversary of the war. It is due for a September 9th release. The game’s primary focus is Grand Strategy where players are tasked with taking on the Great Powers (or smaller nations such as Cuba) and steering them through the conflict using military, economic, diplomatic, and even domestic tactics.

  • Dave McCool and Chris Parsons discuss TGW and Muzzy Lane's other projects with GamesAndLearning.org
    September 04, 2014 

    The team from game developer Muzzy Lane are set to launch their latest version of their long-running world simulator game, Making History, this month. This time the firm is tackling period during World War One in an expansive strategy game that includes some 150 possible nations and countless outcomes.

  • Armchair General previews TGW
    July 17, 2014 

    "Although the graphic and mechanics are similar to Muzzy Lane’s World War II games, play in the new game is different. The world—even Europe—was not as developed in 1912 as it was in 1933. Gaining wealth and increasing military might is a function of building factories in cities. These factories must have well-developed rail systems, and only Britain and most of Germany are well-heeled in this respect. Powers such as Austria-Hungary and even France didn’t have enough double-tracked lines to expand their manufacturing base or easily move troops. Colonies in Asia and Africa not only have poor transportation systems but very backward agriculture. "

  • TGW Dev Diary on Combat posted at Strategy Informer
    July 10, 2014 

    The latest Dev diary shares details on combat. Previous entries can be found at the TGW page on SI: http://www.strategyinformer.com/pc/makinghistorythegreatwar/

  • TGW Dev Diary on production at Strategy Informer
    May 20, 2014 

    War; it's expensive. Muzzy Lane's Making History: The Great War will have us balancing the budget as well as overseeing our industrial capacity to feed the war machines. This new dev diary examines the cogs of industry.

  • Game industry News Previews Making History: The Great War
    April 29, 2014 

    "And that’s the cool thing about Making History: The Great War. It’s so much more than just a war game. It actually teaches you history. Want to know why Germany ended up in World War I, then play Germany and try to stay out of it. You’ll quickly see why that is so difficult."

  • New Making History: The Great War Developer Diary out on Strategy Informer
    April 22, 2014 

    Read about the latest developments with Making History: The Great War, including the debut of the game at PAX East!

  • Wargamer Inteview: Making History: The Great War
    April 01, 2014 

    Wargamer gets a detailed look at the upcoming WWI game from Muzzy Lane.

  • Strategy Informer interviews Muzzy Lane about "Making History: The Great War"
    March 24, 2014 

    Developer Muzzy Lane are spinning back the hands of time with their upcoming grand strategy title Making History: The Great War. This new game focuses on World War I – a global clash that saw the rise of world-changing technologies, political shake-ups and a chilling death toll – but will also allow players to alter the course of time. With alternate timelines and a thirst for historical knowledge in mind, we caught up with Muzzy Lane's Dave McCool and Chris Parsons to find out what we can learn from Making History: The Great War.