Muzzy Lane’s Chris Parsons Talks Making History: The Great War
September 27, 2014
Great podcast out of Boston FIG with Chris Parsons talking about The Great War as well as some of our other games like Government in Action and Practice Spanish. Give it a listen!
RTSGuru.com previews Making History: The Great War, says "Muzzy Lane has definitely developed a real winner here"
September 15, 2014
At the forefront of this is Muzzy Lane Software’s Making History: The Great War, the latest installment in the educational videogame series designed with consumers and classrooms in mind. The game debuted on Steam Early access on April 4th of this year to coincide with the 100 year anniversary of the war. It is due for a September 9th release. The game’s primary focus is Grand Strategy where players are tasked with taking on the Great Powers (or smaller nations such as Cuba) and steering them through the conflict using military, economic, diplomatic, and even domestic tactics.
Dave McCool and Chris Parsons discuss TGW and Muzzy Lane's other projects with GamesAndLearning.org
September 04, 2014
The team from game developer Muzzy Lane are set to launch their latest version of their long-running world simulator game, Making History, this month. This time the firm is tackling period during World War One in an expansive strategy game that includes some 150 possible nations and countless outcomes.
Armchair General previews TGW
July 17, 2014
"Although the graphic and mechanics are similar to Muzzy Lane’s World War II games, play in the new game is different. The world—even Europe—was not as developed in 1912 as it was in 1933. Gaining wealth and increasing military might is a function of building factories in cities. These factories must have well-developed rail systems, and only Britain and most of Germany are well-heeled in this respect. Powers such as Austria-Hungary and even France didn’t have enough double-tracked lines to expand their manufacturing base or easily move troops. Colonies in Asia and Africa not only have poor transportation systems but very backward agriculture. "
TGW Dev Diary on Combat posted at Strategy Informer
July 10, 2014
The latest Dev diary shares details on combat. Previous entries can be found at the TGW page on SI: http://www.strategyinformer.com/pc/makinghistorythegreatwar/
TGW Dev Diary on production at Strategy Informer
May 20, 2014
War; it's expensive. Muzzy Lane's Making History: The Great War will have us balancing the budget as well as overseeing our industrial capacity to feed the war machines. This new dev diary examines the cogs of industry.
Game industry News Previews Making History: The Great War
April 29, 2014
"And that’s the cool thing about Making History: The Great War. It’s so much more than just a war game. It actually teaches you history. Want to know why Germany ended up in World War I, then play Germany and try to stay out of it. You’ll quickly see why that is so difficult."
New Making History: The Great War Developer Diary out on Strategy Informer
April 22, 2014
Read about the latest developments with Making History: The Great War, including the debut of the game at PAX East!
Wargamer Inteview: Making History: The Great War
April 01, 2014
Wargamer gets a detailed look at the upcoming WWI game from Muzzy Lane.
Strategy Informer interviews Muzzy Lane about "Making History: The Great War"
March 24, 2014
Developer Muzzy Lane are spinning back the hands of time with their upcoming grand strategy title Making History: The Great War. This new game focuses on World War I – a global clash that saw the rise of world-changing technologies, political shake-ups and a chilling death toll – but will also allow players to alter the course of time. With alternate timelines and a thirst for historical knowledge in mind, we caught up with Muzzy Lane's Dave McCool and Chris Parsons to find out what we can learn from Making History: The Great War.