Armchair General previews TGW
July 17, 2014
"Although the graphic and mechanics are similar to Muzzy Lane’s World War II games, play in the new game is different. The world—even Europe—was not as developed in 1912 as it was in 1933. Gaining wealth and increasing military might is a function of building factories in cities. These factories must have well-developed rail systems, and only Britain and most of Germany are well-heeled in this respect. Powers such as Austria-Hungary and even France didn’t have enough double-tracked lines to expand their manufacturing base or easily move troops. Colonies in Asia and Africa not only have poor transportation systems but very backward agriculture. "
TGW Dev Diary on Combat posted at Strategy Informer
July 10, 2014
The latest Dev diary shares details on combat. Previous entries can be found at the TGW page on SI: http://www.strategyinformer.com/pc/makinghistorythegreatwar/
TGW Dev Diary on production at Strategy Informer
May 20, 2014
War; it's expensive. Muzzy Lane's Making History: The Great War will have us balancing the budget as well as overseeing our industrial capacity to feed the war machines. This new dev diary examines the cogs of industry.
Game industry News Previews Making History: The Great War
April 29, 2014
"And that’s the cool thing about Making History: The Great War. It’s so much more than just a war game. It actually teaches you history. Want to know why Germany ended up in World War I, then play Germany and try to stay out of it. You’ll quickly see why that is so difficult."
New Making History: The Great War Developer Diary out on Strategy Informer
April 22, 2014
Read about the latest developments with Making History: The Great War, including the debut of the game at PAX East!
Wargamer Inteview: Making History: The Great War
April 01, 2014
Wargamer gets a detailed look at the upcoming WWI game from Muzzy Lane.
Strategy Informer interviews Muzzy Lane about "Making History: The Great War"
March 24, 2014
Developer Muzzy Lane are spinning back the hands of time with their upcoming grand strategy title Making History: The Great War. This new game focuses on World War I – a global clash that saw the rise of world-changing technologies, political shake-ups and a chilling death toll – but will also allow players to alter the course of time. With alternate timelines and a thirst for historical knowledge in mind, we caught up with Muzzy Lane's Dave McCool and Chris Parsons to find out what we can learn from Making History: The Great War.
Venture Beat interviews Muzzy Lane about Making History: The Great War
February 05, 2014
Muzzy Lane Software has announced Making History: The Great War, the company’s latest educational video game for both classrooms and recreational play. The multiplayer game allows players to become the leader of one of the great powers during World War I, a conflagration that consumed the lives of tens of millions of people.
Muzzy Lane’s Strategy game Making History: The Great War to release this July
February 04, 2014
Newburyport, MA, February 4, 2014--Developer Muzzy Lane has announced their highly anticipated WWI era game “Making History: The Great War” will release for the Mac and the PC on July 28th, 2014. The latest game in the Making History series, The Great War will immerse players in an era of transition and intrigue, backdoor diplomacy and naked aggression, unstable empires with conflicting interests and military strategies rendered obsolete by modern, industrialized warfare. Players will get to control autocratic leaders who, at that time, had almost unlimited power. They control their economies, can raise armies, and make diplomatic deals. As the game progresses, they may find that power slipping away amidst a rising tide of new ideologies and nationalism.
World War I Strategy Game "Making History: The Great War" currently in development
March 29, 2012
Newburyport, MA-- March 29, 2012--Developer Muzzy Lane Software is excited to announce the next game in its Making History series: "Making History: The Great War". A turn based strategy game of global war set in the volatile period of the early 20th century, The Great War places you in the role of national leader with the power to choose your own path and alter the course of history. It is primarily a game about conquest, but with a twist - skillful governing of your conquests will be required to achieve victory. Can you conquer and hold a global empire?