Muzzy Lane CEO Dave McCool was recently out in San Francisco demonstrating MHII for IGN. Here is what they had to say:http://pc.ign.com/articles/104/1047224p1.html
Chris--
Product Manager
The map looks absolutely gorgeous! The information about the economy sounded very interesting as well, sounds good that countries will punish you for dubious trading policies.
- Light-Infa
- location: United States
- joined: Aug 10, 2009
- posts: 212
Wow this is incredible, MH 2 is everything I could ever want and more. LOVELY!
- grievous5226
- MHII, MH GOLD
- location: United States of America
- joined: Aug 10, 2009
- posts: 69
The map was actually in transition when we took those shots, it looks even better now. On Friday I was playing and it just looks unbelievable; the forests, the mountains. You will really get a sense of the terrain you are fighting in or moving through.
Chris--
Product Manager
Just a question about the looks of the map posted in the article:
The borders of the USSR are just marked with a red line. In MH it is like all of the USSR is red. I could imagine that players might 'miss' a part of their border (because they don't see it very well), and therefore 'forget' to protect that part of border, and just happen to be attacked off guard. You know what I mean? good. Will this be the "final, completed, image of the border"?
'If it ain't Dutch, it ain't much!'
- Dutchie
- location: Netherlands
- joined: Aug 10, 2009
- posts: 400
Dutchie said
Just a question about the looks of the map posted in the article:
The borders of the USSR are just marked with a red line. In MH it is like all of the USSR is red. I could imagine that players might 'miss' a part of their border (because they don't see it very well), and therefore 'forget' to protect that part of border, and just happen to be attacked off guard. You know what I mean? good. Will this be the "final, completed, image of the border"?
In Chris' post (above mine and mak's), he said that the map is already different.
I know, I red that. But my question is about the borders, not the map as a whole.
'If it ain't Dutch, it ain't much!'
- Dutchie
- location: Netherlands
- joined: Aug 10, 2009
- posts: 400
Dutchie said
Just a question about the looks of the map posted in the article:
The borders of the USSR are just marked with a red line. In MH it is like all of the USSR is red. I could imagine that players might 'miss' a part of their border (because they don't see it very well), and therefore 'forget' to protect that part of border, and just happen to be attacked off guard. You know what I mean? good. Will this be the "final, completed, image of the border"?
In MH1, when you switched to the political map, it was a completely different map with no game objects like units, cities, resources, etc. In MHII, it's the same map, so a simple click colors the entire nation with a specific color. The problem with coloring the entire nation is that it can't help but obscure the terrain. Our solution was to give you both views, with an easy way to switch back and forth. It's the same for all the other map views, too: trade, diplomacy, etc.
Chris--
Product Manager
Chris said
The map was actually in transition when we took those shots, it looks even better now. On Friday I was playing and it just looks unbelievable; the forests, the mountains. You will really get a sense of the terrain you are fighting in or moving through.
Chris--
Pics or it didn't happen!
Chris said
Dutchie said
Just a question about the looks of the map posted in the article:
The borders of the USSR are just marked with a red line. In MH it is like all of the USSR is red. I could imagine that players might 'miss' a part of their border (because they don't see it very well), and therefore 'forget' to protect that part of border, and just happen to be attacked off guard. You know what I mean? good. Will this be the "final, completed, image of the border"?
In MH1, when you switched to the political map, it was a completely different map with no game objects like units, cities, resources, etc. In MHII, it's the same map, so a simple click colors the entire nation with a specific color. The problem with coloring the entire nation is that it can't help but obscure the terrain. Our solution was to give you both views, with an easy way to switch back and forth. It's the same for all the other map views, too: trade, diplomacy, etc.
Chris--
oh wow, a diplomacy map view? What does that look like?
The latter half of this year has dragged on with painful slowness in regards to gaming and after several disasters with various games that should have been great, I'm really looking forward to this.
ooh, that look just perfect!
"Idea becomes real" - Nordic Battle Groups motto
"A mans success isn't based on how high he can reach at the top ... only how high he bounces up when he have hit the bottom" - General G.S Patton
- thegeniusmartin
- location: Sweden
- joined: Aug 13, 2009
- posts: 987
So Chris, there was some debate over Civilization style borders, or the classic, pretty to look at full-color countries, which obscures terrain. What you're saying is that you'll be able to switch to whichever you prefer?
If so, e-cookies all around.
I won't lose Africa for long. I need it for slaves. - SANAND
dizzle229 said
So Chris, there was some debate over Civilization style borders, or the classic, pretty to look at full-color countries, which obscures terrain. What you're saying is that you'll be able to switch to whichever you prefer?
If so, e-cookies all around.
He has said that in another thread if his comment in this thread wasn't completely clear.
- Light-Infa
- location: United States
- joined: Aug 10, 2009
- posts: 212
Unlike MH1, which had an Operational Map and then several map views which showed data without units or cities, in MHII there will likely be one map with many map overlays. So a single click will let you switch from the Civ-style borders to see full-color nations (which looks awesome, BTW!). You can also switch between terrain views, transportation, fortifications, anti-air and coastal defenses, alliances, empire view (which indicates puppet states and colonies) and more. It's possible as we continue testing we may decide certain maps work better without game objects being visible, but overall we're trying to allow players to concentrate on their strategy without having to "leave the action" to get more information.
Chris--
Product Manager