Hello guys, I'm developing a new mod for MHG, called RISK. It is entirely planed to give the feel of playing a boardgame. I will show here some screenshots of the progress and ask you for suggestions.
MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213
1- MOD DESCRIPTION

"Who needs back-story? Who needs resource-gathering? Diplomacy is so last year."*
Experience a complete new game when you fight against the world's great powers of the XIX century with a board game feel.
RISK features:
- No resource gathering;
- No city upgrade/downgrade;
- No research management;
- No diplomacy;
- No partisans;
- 12 balanced playable nations;
- New graphics;
- Five types of units: infantry, cavalry, artillery, ironclad warship, paddle steamer transporter;
- Fast and furious action. If you want a quick and uncompromised game alone or with your friends, this is your deal.
PS: Realism was never the intention of the mod, so you can find a lot of historical inaccuracies, especially about territories and cities. The aim here is balance, so chill up.
PS2: I know, the Indian Revolt was already totally suppressed at 1861 and the Australian Federation was only an idea at that time. I made these nations to fill some blank spaces around the world (and make the Indians and Aussies happy).
(*) quote from Gratuitous Space Battles.
MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213
2- PLAYABLE NATIONS

- Australian Federation
- Empire of Brazil
- Condeferate States
- German Confederation
- French Empire
- Indian Empire
- Ottoman Empire
- Qing Empire
- Russian Empire
- United Kingdom
- Taiping Kingdom
- United States
MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213
3- UNITS
You won't have a gamma of different units, but just 5 types. Each type will have it's advantages and flaws, so your victory will depend of how you will used them.
- Infantry: slow, good defense, bad attack, cheap
- Cavalry: fast, bad defense, good attack, medium price
- Artillery: very slow, good defense, good attack, expensive
- Ironclad: naval combat unit
- Transporter: naval transport for land units
Here is a screenshot of the land units (work in progress):

MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213
4- WORLD MAP
Each playable nation will have 6 cities. Each city will have 30 IPU (capitals has 50 IPU). You can't upgrade, downgrade or damage cities, so your power will depend on you taking and keeping cities. There won't be coal mines or iron foundries anymore. Also, territories infrastructure can't be upgraded.
Here is a very early screenshot of the Europe map so you can have an idea.

As you can see, all the non-playable nations where united in a single "Neutral" country. This Neutral country doesn't have cities (not even a capital), culture or units.
MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213
i think the neutral country should have cities but try and zap it's AI so it does nothing. this way there is actually a point to capturng neutral countries. even if it's only capitols. (having rome in italy there would start a nice big fight between germany,france, and ottoman's)
this way there is a point to the rest of the map.
as we'll the austrian empire was still massive by this time. (i understand the non historicalism of this map) just saying they would make a good player to add because they were strong enough.
- warman45
- location: Unknown
- joined: Aug 22, 2009
- posts: 288
warman45 said
as we'll the austrian empire was still massive by this time. (i understand the non historicalism of this map) just saying they would make a good player to add because they were strong enough.
From the screenshot, it looks as if Germany and Austria merged.
Yes, the Austrians are still part of the German Confederation in 1961, and actually, the leaders (so the capital is Vienna). A few years later, their rivalry with the Prussian will make them split. The initial ideal was to have cities for the Neutrals (and yes, Rome was the capital). But after some play tests, I figured the Neutral where so strong that they could beat the other countries. So I removed every Neutral city.
The mod is not about conquering the whole would, but conquering the regions that really matter. The kind of game I'm proposing is not a one you need to capture every single island in the middle of nowhere (very long game). As I can't change the map, and make it similar to the Risk board, I found the "neutral solution".
MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213
Looks gorgeous! But are you going to publish it for MHI or MHII (as you are writing it in this section)?
Winter War 70 years
30 November 1939 - 13 March 1940
- SL
- location: Finland
- joined: Oct 14, 2009
- posts: 200
Yes, they are at war with everyone, including the Neutral.
MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213
Ian said
The sprites are awesome.
I concur, Boss could you make this one into regular MH?
"I am not your son"
~JPS
- cavetroll1304
- MHII, MH GOLD
- location: United States
- joined: Aug 10, 2009
- posts: 1260
I imagine you are already plan on doing this, but in the off chance you overlooked this:
Don't forget to remove every infrastructure cost. military maintenance cost and disable goods production
Don't forget to remove arms demand for units and disable arms production
- Carl
- location: United States
- joined: Aug 10, 2009
- posts: 241
Carl said
I imagine you are already plan on doing this, but in the off chance you overlooked this:
Don't forget to remove every infrastructure cost. military maintenance cost and disable goods production
Don't forget to remove arms demand for units and disable arms production
It's done!
MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213
Chris said
Moved thread from MHII forum.
Chris--
Thank you so much Chris!
MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213
If you guys see no problem in testing a very unfinished mod, I can upload it right now.
MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213