Alliance member removal
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said on Feb 17, 2010 at 06:27 PM

Hmm one thing I noticed is that if i wanted to make peace with a country that I am currently at war with and a current alliance member refuses I would want an option to remove that country from my alliance instead of leaving the alliance. This would be only if I started the alliance myself any thoughts?

  • SStoby
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said on Feb 17, 2010 at 08:15 PM

Perhaps there could be a system where members of an Alliance can vote-klick other members out. Or something, I don't know.

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said on Feb 17, 2010 at 08:26 PM

Hmm or perhaps custom alliances? For example you set up an alliance and choose how it is controlled. Maybe you select your country as having absolute say, or in another instance you could say each city has 1 vote so if one country has the majority they have absolute control. So if the country does not like the alliance terms then they would not join. But if for example Germany has conqured most of France then France would be willing to join under your terms.

  • SStoby
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said on Feb 17, 2010 at 08:43 PM

Sounds as a great idea.

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said on Feb 17, 2010 at 08:55 PM

Something like a sytem of shareholders would be interesting. Pretty fair I suppose so.

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  • Dutchie
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said on Feb 17, 2010 at 09:09 PM

ya thats right only there would be different alliance set up options and that could be one of them.

  • SStoby
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said on Feb 17, 2010 at 09:11 PM

Isn't annoying when you just want to end a war with a country with hounded of colonies, but you allied just says no!

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said on Feb 17, 2010 at 09:16 PM

lol thats what gave me the idea haha. I was playing Germany and invaded England. Japan said no. I left the alliance and re proposed an alliance with England but this time round they rejected, Japan wouldn't take me back hehe...

  • SStoby
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said on Feb 17, 2010 at 11:08 PM

Or let's say You are UK, and China and France are in it. You and France plan to betray China and give it up to Japan (If you are that kind of leader) and make a "Secret" alliance or pact that when China is kicked, France and you are left.

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  • TJelas
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said on Feb 17, 2010 at 11:50 PM

SStoby said

lol thats what gave me the idea haha. I was playing Germany and invaded England. Japan said no. I left the alliance and re proposed an alliance with England but this time round they rejected, Japan wouldn't take me back hehe...

Yeah, that can be pretty annoying. But I have no problem with crushing all of my enemies into dust.

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said on Feb 18, 2010 at 09:42 PM

yeah with every alliance partner having a vote the majority wins out, the dissenters can come and go, but; if they consistently veto, they should be booted.

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  • 00crusader
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said on Feb 18, 2010 at 11:00 PM

00crusader said

yeah with every alliance partner having a vote the majority wins out, the dissenters can come and go, but; if they consistently veto, they should be booted.

But shouldn't the alliance leader have a stronger vote? Like a veto, but then a positive thing.

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  • Dutchie
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said on Feb 18, 2010 at 11:34 PM

You could probably base a nation's voting power on it's score, unless the system is too different in MH 2, because I doubt they'll make another patch for MH 1.

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said on Feb 20, 2010 at 03:28 AM

ya well.. Lol what I was getting at is that the nation that starts the alliance gets to choose the way the alliance makes decision. One option for it would be Democratic where you get 1 vote per country, or city, or general population?

The other option would be dictatorship where the rulling country get to decide on everything.

perhaps a few more options.

Then there would be treaties. For example conditional end war treaties that one side agrees to pay the other side in resources, and what not.

There are so many options, and I think it would be a benefit for the makeing history experience. Not to mention the option to turn off these types of treaties, and alliances in the game set up menu.

  • SStoby
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said on Feb 20, 2010 at 05:12 AM

From what I remember, an alliance is supposed to be an equal partnership, unless in the articles of alliance it has been deemed otherwise. If you are not going to be an equal partner, do you really want to join that alliance. What if multiple alliances merge, what nation would have the most power? There is another problem here as well...say, Venezuela declares war on Germany and the United Staes asks to become an ally of Venezuela, should it not be called the Venezuelan alliance with Venezuela having the power? Forget about the "Playable" versus non-playable countries, the United States in this situation asked to join Venezuela, not the other way around. The game does thing that would seem more practical, I'm not saying that Venezuela in this situation should be the major power, but; they should be an equal partner.

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  • 00crusader
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said on Feb 20, 2010 at 02:55 PM

Look up Space Empires 5 and how they have implemented the alliance function I think it works great and the same method would be easily incorperated into Making History with a few slight modifications of course. There are many ways to form alliances. Equil power is just one way. One of the main features for an alliance would be a powerfull nation threatoning to crush a nation if they are not willing to join them in their alliance. Obviously if the country does succumb to the threat they would not be given an equal say in said alliance. Again there are many ways in which an alliance can work and I would strongly emphasize that if the alliance method is implemented as I sugested there should definatly be custom alliances.

  • SStoby
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said on Feb 21, 2010 at 04:22 AM

00crusader said

From what I remember, an alliance is supposed to be an equal partnership, unless in the articles of alliance it has been deemed otherwise. If you are not going to be an equal partner, do you really want to join that alliance. What if multiple alliances merge, what nation would have the most power? There is another problem here as well...say, Venezuela declares war on Germany and the United Staes asks to become an ally of Venezuela, should it not be called the Venezuelan alliance with Venezuela having the power? Forget about the "Playable" versus non-playable countries, the United States in this situation asked to join Venezuela, not the other way around. The game does thing that would seem more practical, I'm not saying that Venezuela in this situation should be the major power, but; they should be an equal partner.

Well I think that if you demand a nation to join your alliance as a surrender condition, the surrendering nation should not have as much power as the other nations.

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said on Feb 22, 2010 at 11:08 AM

FDR said

00crusader said

From what I remember, an alliance is supposed to be an equal partnership, unless in the articles of alliance it has been deemed otherwise. If you are not going to be an equal partner, do you really want to join that alliance. What if multiple alliances merge, what nation would have the most power? There is another problem here as well...say, Venezuela declares war on Germany and the United Staes asks to become an ally of Venezuela, should it not be called the Venezuelan alliance with Venezuela having the power? Forget about the "Playable" versus non-playable countries, the United States in this situation asked to join Venezuela, not the other way around. The game does thing that would seem more practical, I'm not saying that Venezuela in this situation should be the major power, but; they should be an equal partner.

Well I think that if you demand a nation to join your alliance as a surrender condition, the surrendering nation should not have as much power as the other nations.

I would agree with that and even go a step further, if you are a surrendered nation, you lose all voting power in an alliance.

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