Managing Imports/Exports
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said on Mar 12, 2010 at 08:08 PM

First time player here...I'm trying to wrap my head around the economy.

When I hit "End Turn" it seems to automatically set up numerous import and export agreements. Even if I go in and manually cancel them, the next turn it adds about 50 more, so I am always at over -100 coal production, for instance.

  • Hawkins88
  • location: Unknown
  • joined: Mar 12, 2010
  • posts: 2
said on Mar 12, 2010 at 08:27 PM

Hawkins88 said

First time player here...I'm trying to wrap my head around the economy.

When I hit "End Turn" it seems to automatically set up numerous import and export agreements. Even if I go in and manually cancel them, the next turn it adds about 50 more, so I am always at over -100 coal production, for instance.

I think whenever you end your trades with one country, it will put the resources you stopped sending to one country and place it on the world market for others to get. I think you have to go to the world market itself and remove them.

_________________
"I am not your son"
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said on Mar 12, 2010 at 08:37 PM

If a another country reduces a trade agreement with your country, a market request will automatically be made on the market for the amount reduced of that particular resource

You can remove those requests by going to the market request section of that particular resource and reducing the request quantity to zero

  • Carl
  • location: United States
  • joined: Aug 10, 2009
  • posts: 241
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