Industrializing
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said on Jun 21, 2010 at 03:04 PM

Okay, so I ususally like to play Rise of the Riech, and most of you know that you don't start with much. So I ususally try to industrialize most of my cities into advance cities, but what next? I hear people maxing there cities at 200, is that worth it or not.

So how far do I industrialize?

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said on Jun 21, 2010 at 03:10 PM

Gmer_freak said

Okay, so I ususally like to play Rise of the Riech, and most of you know that you don't start with much. So I ususally try to industrialize most of my cities into advance cities, but what next? I hear people maxing there cities at 200, is that worth it or not.

So how far do I industrialize?

Depends on the country.

As Germany (can do same for UK, France, Italy etc.) in the same scenario I made all my cities 50 (this includes Danzig as I took Danzig over first turn) and the capital 60. Have some cities upgrading some cities researching and some cities producing goods. As soon as you make a city advanced I made it start producing goods so I could then upgrade another two cities and carried this on. I did abandon my military while this was happening though xD

I researched everything by 1942 and I conquered all of mainland Europe minus Poland (who allied with me, wtf) and Russia, UK, Africa, the Middle East, South East Asia and parts of China. I was still able to start invading islands in the Pacific and countering annoying US and UK seaborne invasions in Africa and invading Iceland all the while keeping goods and military supplies in the green and getting masses of money each turn. A good thing to do when invading is make all captured cities primarily produce goods and have you big cities mainly doing military supplies.

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said on Jun 21, 2010 at 03:19 PM

i usally make all my cities 50 and capitals and big starting cities like Lenningrad 100-200

said on Dec 21, 2010 at 07:28 PM

Ok, I know this is resurrecting a dead thread but I have a question that relates to this. Playing as Canada, I always run into the situation where my cities refuse to expand anymore. Normally when I'm around a national total of 224 IPUs. Is this the result of my low population? If so, what is the best way to get around this? Thanks

said on Dec 21, 2010 at 08:18 PM

Is this in mh2 or vanilla?

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said on Dec 22, 2010 at 12:24 PM

lord_leclerc said

Ok, I know this is resurrecting a dead thread but I have a question that relates to this. Playing as Canada, I always run into the situation where my cities refuse to expand anymore. Normally when I'm around a national total of 224 IPUs. Is this the result of my low population? If so, what is the best way to get around this? Thanks

No MPU=No IPU

only way to get around it is to be + on food ,build nothing and wait

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said on Dec 22, 2010 at 05:12 PM

lord_leclerc said

Ok, I know this is resurrecting a dead thread but I have a question that relates to this. Playing as Canada, I always run into the situation where my cities refuse to expand anymore. Normally when I'm around a national total of 224 IPUs. Is this the result of my low population? If so, what is the best way to get around this? Thanks

That means you've run out of MPU (Manpower Units). You need to either disband industry, wait for your MPU's to rise (needs you to be + in food) or conquer more regions. There is no way around it.

said on Dec 23, 2010 at 08:24 AM

TehBoss said

lord_leclerc said

Ok, I know this is resurrecting a dead thread but I have a question that relates to this. Playing as Canada, I always run into the situation where my cities refuse to expand anymore. Normally when I'm around a national total of 224 IPUs. Is this the result of my low population? If so, what is the best way to get around this? Thanks

That means you've run out of MPU (Manpower Units). You need to either disband industry, wait for your MPU's to rise (needs you to be + in food) or conquer more regions. There is no way around it.

or to get you to give him useless american regions:D

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Semper Caede

Semper Mors

Semper Fidelis

Milite Semper
said on Dec 23, 2010 at 08:26 PM

Alright thanks for the feedback. I figured it was a population thing. I guess I need to add more population in the editor for that scenario then. lol

@Crazydude, I was asking about the original.

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