I never liked the UK's color in MH.... it is too similar to Germany's.
MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213
Agreed it does make it hard to tell the difference. It's a good thing the zombies have no offensive navy so they can cross oceans or the whole world would be screwed.
"Hurrah, boys, we've got them! We'll finish them up and then go home to our station."
General George Armstrong Custer
- Doctor_Nick
- MHII
- location: United States
- joined: Mar 03, 2010
- posts: 111
I cant edit this scenario, why is that the case????
- Soldat98
- location: Unknown
- joined: Jan 27, 2010
- posts: 208
I changed connections in the map so I can reach the whole world (except the island in the Pacific) and I overran the world!
СС - Славянский Союз
- kosmonaftx
- MHII, MH GOLD
- location: Russian Federation
- joined: Aug 10, 2009
- posts: 573
kosmonaftx said
I changed connections in the map so I can reach the whole world (except the island in the Pacific) and I overran the world!
Are your connection changes IN the game or only in the scenario??? Cause I'm trying hard to change the connection only in the scenario...
MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213
Doctor_Nick said
Agreed it does make it hard to tell the difference. It's a good thing the zombies have no offensive navy so they can cross oceans or the whole world would be screwed.
Yes, they can only use transports. So, a powerful and always vigilant navy should keep them away. But I made (based on a template given by Heinvere) some events that make zombies pop-up in major out-sea ports, simulating "infected refugees".
MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213
Soldat98 said
I cant edit this scenario, why is that the case????
Looks like when you change things like adding new units, the Editor can't save the scenario... The same problem will occur in Deadlock and Board Wargame.
As I use to make changes in the XMLs, for me there isn't much difference...
MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213
@Ian: It probally be the main, basic campaign that you would ussually play...
An great man once said "To be, or not to be. That is the question". The other mans reply was simple and reflects our opinion today on that famous saying. "Wait, what? To be or not to be? How do I answ
@ Odanan: In the game, not in the scenario...
СС - Славянский Союз
- kosmonaftx
- MHII, MH GOLD
- location: Russian Federation
- joined: Aug 10, 2009
- posts: 573
@kosmo: ohh :(
MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213
How does one actually play downloaded scenarios? I'm confused.
- undergeneral
- MHII
- location: Unknown
- joined: Oct 08, 2009
- posts: 58
Just unzip in the .../Making History Gold/Modern Europe/system/scenarios/
MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213
Love this!!!!
Two questions, however:
How did you get the Zombie Units to have such high combat/defense power, when in sharedDataUnitTemplates it seems they should be about as powerful as partisans?
Why does it seem like I can only select Zombie Horde from the overall City production menu, and not on each individual city?
This scenario is wicked fun. I will leave you with one last thought, however.... Zombie Boats!
- altoid
- location: Unknown
- joined: Sep 14, 2009
- posts: 8
The crazily high combat/defense power is not because of the real power of the units, but because the game seems to calculates the unit strength based on several things, including the unit price in IPUs, which is ridiculous for zombies (1 IPU for unit).
Yes, you can recruit zombies in the individual city, you just need to click in the "Land Forces" tab (don't ask me why).
Zombie Boats! oh yes... evil laughing
MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213
Odanan, can you please fix the scenario so that it can be edited? I'm pretty sure your so familiar with the XML to do that.
- Soldat98
- location: Unknown
- joined: Jan 27, 2010
- posts: 208
THE SCENARIO WAS MY IDEA WHEN I WAS TALKING TO HEINVERE ON HAMACHI :)
- ___General___
- MHII, MH GOLD
- location: United Kingdom
- joined: Aug 29, 2009
- posts: 96
i had already made a scenario called The Infection but im not really good at making models and editing scripts so they made it :) keep up the good work
- ___General___
- MHII, MH GOLD
- location: United Kingdom
- joined: Aug 29, 2009
- posts: 96
@General: I didn't know that...
@Soldat98: there is nothing to be fixed. The Scenario Editor is not working because there are some deep modifications to the game, specially the new unit.
MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213