Zombie Apocalyse
said on Aug 07, 2010 at 09:09 PM

Wow, really great scenario. My one concern is why did you change the UK's color? i don't really see the point. Are you just showing off?

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said on Aug 07, 2010 at 09:52 PM

I never liked the UK's color in MH.... it is too similar to Germany's.

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MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213
said on Aug 07, 2010 at 09:59 PM

Agreed it does make it hard to tell the difference. It's a good thing the zombies have no offensive navy so they can cross oceans or the whole world would be screwed.

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said on Aug 08, 2010 at 04:22 AM

I cant edit this scenario, why is that the case????

  • Soldat98
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said on Aug 08, 2010 at 06:28 AM

I changed connections in the map so I can reach the whole world (except the island in the Pacific) and I overran the world!

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said on Aug 08, 2010 at 09:29 AM

kosmonaftx said

I changed connections in the map so I can reach the whole world (except the island in the Pacific) and I overran the world!

Are your connection changes IN the game or only in the scenario??? Cause I'm trying hard to change the connection only in the scenario...

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MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213
said on Aug 08, 2010 at 09:33 AM

Doctor_Nick said

Agreed it does make it hard to tell the difference. It's a good thing the zombies have no offensive navy so they can cross oceans or the whole world would be screwed.

Yes, they can only use transports. So, a powerful and always vigilant navy should keep them away. But I made (based on a template given by Heinvere) some events that make zombies pop-up in major out-sea ports, simulating "infected refugees".

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MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213
said on Aug 08, 2010 at 09:35 AM

Soldat98 said

I cant edit this scenario, why is that the case????

Looks like when you change things like adding new units, the Editor can't save the scenario... The same problem will occur in Deadlock and Board Wargame.

As I use to make changes in the XMLs, for me there isn't much difference...

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MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213
said on Aug 08, 2010 at 10:48 AM

@Ian: It probally be the main, basic campaign that you would ussually play...

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  • RedPlanet
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said on Aug 08, 2010 at 11:56 AM

18th century Europe with colonies it is then xD

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said on Aug 08, 2010 at 01:06 PM

@ Odanan: In the game, not in the scenario...

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said on Aug 08, 2010 at 01:43 PM

@kosmo: ohh :(

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MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213
said on Aug 08, 2010 at 02:17 PM

How does one actually play downloaded scenarios? I'm confused.

said on Aug 08, 2010 at 04:53 PM

Just unzip in the .../Making History Gold/Modern Europe/system/scenarios/

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MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213
said on Aug 10, 2010 at 10:16 AM

Love this!!!!

Two questions, however:

How did you get the Zombie Units to have such high combat/defense power, when in sharedDataUnitTemplates it seems they should be about as powerful as partisans?

Why does it seem like I can only select Zombie Horde from the overall City production menu, and not on each individual city?

This scenario is wicked fun. I will leave you with one last thought, however.... Zombie Boats!

  • altoid
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said on Aug 10, 2010 at 10:59 AM

The crazily high combat/defense power is not because of the real power of the units, but because the game seems to calculates the unit strength based on several things, including the unit price in IPUs, which is ridiculous for zombies (1 IPU for unit).

Yes, you can recruit zombies in the individual city, you just need to click in the "Land Forces" tab (don't ask me why).

Zombie Boats! oh yes... evil laughing

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MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213
said on Aug 11, 2010 at 03:53 AM

Odanan, can you please fix the scenario so that it can be edited? I'm pretty sure your so familiar with the XML to do that.

  • Soldat98
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said on Aug 11, 2010 at 07:43 AM

THE SCENARIO WAS MY IDEA WHEN I WAS TALKING TO HEINVERE ON HAMACHI :)

said on Aug 11, 2010 at 07:44 AM

i had already made a scenario called The Infection but im not really good at making models and editing scripts so they made it :) keep up the good work

said on Aug 11, 2010 at 07:52 AM

@General: I didn't know that...

@Soldat98: there is nothing to be fixed. The Scenario Editor is not working because there are some deep modifications to the game, specially the new unit.

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MODS: Deadlock: making-history.com/asset/1317 ; TCBTS: making-history.com/asset/384091 ; Zombie Apocalypse: making-history.com/asset/368403 ; Onslaught: making-history.com/asset/418213