DISCUSSIONS
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Here is a list of changes that I feel would benefit the game. I have made these notes during my first game, whilst impressions are fairly fresh in my mind. The majority of suggestions are aimed at easing play/information, so tend to have more to do with the interface. I hope they make some sense...
Making History 2 – Amendments
- Allow the sort feature (as with the diplomacy, region and city lists) in particular for the following lists to enable easier comparison of information:
Military (World comparison, Units etc) Government
Actually it’s probably a good idea to apply this to all lists. At the moment the feature seems to be applied on a rather adhoc basis in the lists
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Add info button to the technology news notification to allow an easy check on the ramifications of the newly acquired technology
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Allow paging back and forward between cities and regions when in the city/region mini screens
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Army dialog - Magnifying glass icon is not working when in merge mode
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In the Covert Action reports “Default” should read “Political Support” or “Home Propaganda” or something meaningful, with the home country flag below it
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Consider releasing an additional download link for the latest patch, so that users can keep a backup, if for whatever reason, Muzzy Lane ever stops supporting the game. This will enable users to restore games etc if they ever have hardware or virus problems requiring a reinstall from their CD disk. It’s just really a user protection suggestion, and hopefully an unlikely scenario – but just in case...
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Saving games - It would be nice to be able to select from a list of previous saved games or add a new save game
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Allow a transfer of a proportion of the turns to complete when changing production from one item to another of a similar type e.g. from a large factory to an industrial plant. This represents the fact that only a proportion of the effort would be wasted in modernisation of plant etc.
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Allow naval units to travel directly between Hamburg and Kiel using the Kiel Canal – Should be a special feature for the current owner of Schleswig-Holstein only, and is justified by its historical usage.
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Enable disbanded units to return their MPUs back to the MPU pool – (noticed this when disbanding a basic fighter). Following from this carried fuel and supplies and a proportion of resources (representing spare parts) should also be returned to their respective pools
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Disbanded units are reported as “destroyed” in the turn summary the “disbanded” description would be more informative
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AI - Seriously damaged fleets e.g. 50% HP or less should attempt to return to base for refit
(Previously posted in error in the Bug forum)
Man, That is a lot of corrections
Crushing your oppennet at Sea could easily make total victory on the enemy you picked.
- JPS
- location: United States
- joined: Nov 04, 2010
- posts: 300
- Banned
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