DISCUSSIONS
Dear ML guys :)- I've got only one question- is there any chance, possibility that one day (hopefully sooner than later ;)) you will go back to the system we used to have in old MH 1 where we could place our units wherever we wanted in the region instead of having them stacked in one place? Wouldn't it be easier to play (i.ex. placing units before the attack)? Any answer (yes- we will do it; no- no chance; well- maybe) would be more than a welcome...
Yea it's hard for me to tell what units are where when they are all stacked.
Africa is a shitstorm. Complete cluster fuck, rebellions everywhere. -SANAND
- Gmer_freak
- MHII, MH GOLD
- location: United States
- joined: Jun 14, 2010
- posts: 921
Maybe. We're not ruling it out.
When/If we do, it creates some interesting memory and visual issues that will need to be addressed before we move forward.
J. Monken - Designer/Developer, Muzzy Lane Software
Sorry but IMO the game sucks without it.
Nobody in this world is any more important than a grain of sand on a million mile beach, and if you have got an ego problem that's because your grain of sand is covered in seagull crap.
- nonpatriot
- MHII, MH
- location: Unknown
- joined: May 19, 2010
- posts: 231
nonpatriot said
Sorry but IMO the game sucks without it.
I wouldn't say it sucks, it just is harder to see what units you got when they are all piled together.
But I get annoyed because at a glance sometimes it looks like units are in a different region because they are on a border.
Africa is a shitstorm. Complete cluster fuck, rebellions everywhere. -SANAND
- Gmer_freak
- MHII, MH GOLD
- location: United States
- joined: Jun 14, 2010
- posts: 921
Gmer_freak said
But I get annoyed because at a glance sometimes it looks like units are in a different region because they are on a border.
I really hate when that happens. Just what in the code makes that happen?
"Until you know what is worth dying for, Life isn't worth living."
"Choose wisely"
- CaptainPatch
- MHII, MH
- location: United States
- joined: May 23, 2010
- posts: 1758
Playing italy i had german units on top of my units.They were meant to be in a captured swiss region.
Nobody in this world is any more important than a grain of sand on a million mile beach, and if you have got an ego problem that's because your grain of sand is covered in seagull crap.
- nonpatriot
- MHII, MH
- location: Unknown
- joined: May 19, 2010
- posts: 231
ZenMonken said
Maybe. We're not ruling it out.
When/If we do, it creates some interesting memory and visual issues that will need to be addressed before we move forward.
My vote depends on just how much memory will be reduced.
"War is not a life; it is a situation. One which may neither be ignored nor accepted.”
-T.S. Elliot
"Sex is the most fun you can have without laughing."
-Woody Allen
If it ain't broke don't change it. It happens quite often in sequels that developers change things just for the sake of change. Great game but I vote YES for the old system.(DTTS)
Nobody in this world is any more important than a grain of sand on a million mile beach, and if you have got an ego problem that's because your grain of sand is covered in seagull crap.
- nonpatriot
- MHII, MH
- location: Unknown
- joined: May 19, 2010
- posts: 231
Doesn't look like there is anyone voting against this. (or is there?)
Nobody in this world is any more important than a grain of sand on a million mile beach, and if you have got an ego problem that's because your grain of sand is covered in seagull crap.
- nonpatriot
- MHII, MH
- location: Unknown
- joined: May 19, 2010
- posts: 231
"A death to the stack system ;)- a big question to ML... "
Seems like this is the obvious question.
Is there a certain strategy with force stacking units that I am not getting?
- mastaflex
- location: Unknown
- joined: Sep 03, 2010
- posts: 21
mastaflex said
"A death to the stack system ;)- a big question to ML... "
Seems like this is the obvious question.
Is there a certain strategy with force stacking units that I am not getting?
They're not referring to any strategy. In MH1, you had the option to 'relocate within territory.' That way, if you had 3 armies there, you saw 3 armies rather than 1 with a circle by it that you have to click to see the next one.
- lord_leclerc
- MHII, MH
- location: Unknown
- joined: Jun 23, 2010
- posts: 249
Where do you think YOUR going stacky thingo.
Nobody in this world is any more important than a grain of sand on a million mile beach, and if you have got an ego problem that's because your grain of sand is covered in seagull crap.
- nonpatriot
- MHII, MH
- location: Unknown
- joined: May 19, 2010
- posts: 231
I "love" it that when new units aren't built that they don't even appear in the stack. I had a group of Superheavy tanks just sitting around because I just thought it was just some group of infantry.
They should also make the option to show the strongest unit on top of the stack, or atleast the heaviest tank...
Africa is a shitstorm. Complete cluster fuck, rebellions everywhere. -SANAND
- Gmer_freak
- MHII, MH GOLD
- location: United States
- joined: Jun 14, 2010
- posts: 921
Gmer_freak said
I "love" it that when new units aren't built that they don't even appear in the stack. I had a group of Superheavy tanks just sitting around because I just thought it was just some group of infantry.
They should also make the option to show the strongest unit on top of the stack, or atleast the heaviest tank...
Good point. This is definetly something that needs addressing either with the strongest unit first or the ability to move units up and down within the stack. And another yes for the death of stacks and can we stop auto merging new builds with existing armies in the region as Draco stated.