Access Tickets?
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said on Sep 02, 2010 at 01:40 AM

v1.0.18 Patch Note:

•Units with access tickets are now considered out of supply, and will suffer attrition when their supplies run out

What the heck are "access tickets?"

said on Sep 02, 2010 at 02:48 AM

I wondered the same thing. Just point us to the page in the manual that explains it.

said on Sep 03, 2010 at 09:02 AM

I was wondering the same thing...

said on Sep 04, 2010 at 02:25 PM

It's a ticket given to an individual army allowing it to leave territory it no longer has access to.

Here's your answer people. From mgingerich when I asked what it was

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said on Sep 04, 2010 at 03:17 PM

And that illustrates my main gripe with the manual and encyclopedia. They are incomplete and provide too little information about the mechanics of the game. I would have thought it would take very little time (compared to how much time it takes to iron out bugs) to knock up an extra 20 pages or so of information. It doesn't have to be a masterpiece of print design - a simple plain text addenda would do the trick for now.

said on Sep 04, 2010 at 04:07 PM

jdavidm said

I wondered the same thing. Just point us to the page in the manual that explains it.

Ouch - but deserved. We are planning a major manual overhaul and upgrade when the team gets back from PAX.

Access tickets get created for units in the game when a peace treaty gets signed (or military access gets revoked) that strands a unit in a region that they don't have a right to be in. The player is supposed to leave the region and go home, and putting the unit out of supply is the "push" to get them to do so.

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said on Sep 04, 2010 at 05:01 PM

dave said

jdavidm said

I wondered the same thing. Just point us to the page in the manual that explains it.

Ouch - but deserved. We are planning a major manual overhaul and upgrade when the team gets back from PAX.

Access tickets get created for units in the game when a peace treaty gets signed (or military access gets revoked) that strands a unit in a region that they don't have a right to be in. The player is supposed to leave the region and go home, and putting the unit out of supply is the "push" to get them to do so.

Thanks Dave for the excellent explanation. Put that and all the other missing mechanics into the revised manual and it will be very gratefully received!

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