In Making History II, a number of different options for production will be available in every city you control. Cities will be the source of new troops, vehicles, manufactured goods and weapons, but none of that is possible without production facilities such as factories and plants. Two types of facilities will be available for development and construction: factories that increase the output of manufactured goods and reduce build times on new units and buildings and development plants that increase the options for new units, resources and buildings produced in that city.
Players will not only manage the output and development of their controlled production centers, but may get opportunities to sabotage or destroy these buildings in enemy cities through direct military force or espionage. Research breakthroughs will unlock more efficient building types and new options for the production of manufactured goods.
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Cottage Factory Cottage Factories are the basic production line of a city. These allow residents to take raw materials and make them into something useful they can sell domestically or on the world market. Using available manpower, maintenance costs and various resources, factories provide Industrial Production Units (IPUs) for creating new military units and city buildings. |
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Mechanized Factory With the advent of research breakthroughs in manufacturing techniques such as production lines, mechanized factories allow more goods to be produced with cheaper costs and less manpower per IPU. Workers use a series of basic machines that allow them to speed up production and increase output. The increased production of these factories allow major advances in a city's economy. |
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Large Factory Thanks to research in assembly lines and other advances, large factories increase IPU output needed for all city production. Large factories concentrate industrial capital and workers to output goods on a much larger scale. A large factory's increased storage space and vast room for conveyor belts and heavy equipment allow workers to produce goods at a rapid pace. |
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Industrial Plant Further advances in technology allow an Industrial Plant. While the industrial plant requires greater manpower than other options, the output in IPUs is very high. An increased focus on efficient industrial design allows workers to better use available resources and time to manufacture goods and produce resources needed to produce units or create new buildings. The increase in IPUs and production speed from an industrial plant can make a city strong enough to thrive in the face of embargos or blockades cutting off a nation's supply of military equipment or goods. |
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Industrial Enterprise Industrial enterprise ties together the strength of numerous smaller plants with a massive industrial facility, further increasing the efficiency of an a city's production. This advanced industrial model dominates an area's economic landscape and shapes that city into a production center. Using a number of different facilities and services together seamlessly, a city with industrial enterprise has a drastically higher output potential and can produce far more IPUs per turn, speeding up the production of ships, planes, tanks or goods. |
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Munitions Plant Munitions plants allow a city to use resources and available IPUs to produce weapons and ammunition to supply your military. These buildings are critical to any military campaign. A munitions plant focuses on producing and developing the tools of war and outfits all military forces what they need to defend themselves at home and abroad. |
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Vehicle Plant Typically geared for work with the automobile industry, vehicle plants can be converted to allow the production of some of the strongest units any military can hope to produce. With the aid of a city's vehicle plant, players can unleash a wave of tanks and mechanized infantry to take over the world or defend their borders. |
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Aircraft Plant Aircraft plants are factory facilities outfitted for the production and management of airplanes and airships. Cities can build aircraft plants if their region has an airbase and their nation understands the basics of flight. These production facilities develop blimps, fighters and bombers that can be sent to different air bases, run patrols over enemy territory and defend your regions from enemy units. |
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Synthetic Fuel Plant Using scientific research such as the Fischer-Tropsch process, Synthetic Fuel can be produced in large quantities at these facilities. Utilizing coal resources and available IPUs, Oil can be produced within a city instead of from a region's oil wells. Even cut off from oil-producing regions, a nation can keep their vehicles running with artificial, ersatz fuels. |
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Food Processing Plants Food Processing Plants use preservation techniques and canneries to prepare food for trade and more efficient distribution through a country's population. These plants take a region's produced food and converts it into goods that can be traded on the world market or sold domestically for greater profits than basic food. |